Players and Their Pets
Gaming Communities from Beta to Sunset
Seiten
2015
University of Minnesota Press (Verlag)
978-0-8166-8982-8 (ISBN)
University of Minnesota Press (Verlag)
978-0-8166-8982-8 (ISBN)
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In Players and Their Pets , Mia Consalvo and Jason Begy chartthe brief life of a massively multiplayer online game (MMOG) calledFaunasphere, examining how the game evolved over the course of its entire lifecycle from 2009 to 2011 in terms of design as well as how its player communityresponded to changes and events.
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight.
In Players and Their Pets, Mia Consalvo and Jason Begy argue that its very difference makes it critically important—even more so than the large, commercially successful games such as World of Warcraft that have all too often shaped game studies discourse. Consalvo and Begy demonstrate how the beta period of an MMOG can establish social norms that guide how the game is played. They also show how a game’s platform creates expectations for how the game will work and who is playing it—and what happens when those expectations clash with the reality. Even while telling the story of this particular game and its predominantly female players, however, Players and Their Pets cautions against oversimplifying players based on their gender. Faunasphere’s playerbase enjoyed diverse aspects of the game, for varied reasons.
No other game studies book tracks the entire life cycle of an online game to examine how the game evolved in terms of design as well as how its player community responded to changes and events. The brief life of Faunasphere makes this possible.
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight.
In Players and Their Pets, Mia Consalvo and Jason Begy argue that its very difference makes it critically important—even more so than the large, commercially successful games such as World of Warcraft that have all too often shaped game studies discourse. Consalvo and Begy demonstrate how the beta period of an MMOG can establish social norms that guide how the game is played. They also show how a game’s platform creates expectations for how the game will work and who is playing it—and what happens when those expectations clash with the reality. Even while telling the story of this particular game and its predominantly female players, however, Players and Their Pets cautions against oversimplifying players based on their gender. Faunasphere’s playerbase enjoyed diverse aspects of the game, for varied reasons.
No other game studies book tracks the entire life cycle of an online game to examine how the game evolved in terms of design as well as how its player community responded to changes and events. The brief life of Faunasphere makes this possible.
Mia Consalvo is professor of communication studies and Canada Research Chair in game studies and design at Concordia University. She is the author of Cheating: Gaining Advantage in Videogames and the coeditor of Sports Videogames and The Handbook of Internet Studies. Jason Begy is a PhD student in communication studies at Concordia University.
Contents
Acknowledgments
Introduction: A Different Kind of World
1. Introducing the Caretakers
2. Those Were the Days: Interacting with Beta Players
3. Shifting Platforms and Troubled Ground: Faunasphere and Facebook
4. The End of the World
5. “Why Am I So Heartbroken?” Exploring the Bonds between Players and Fauna
Conclusion: Saying Goodbye to Rock Garden
Appendix
Notes
Gameography
Bibliography
Index
Zusatzinfo | 16 |
---|---|
Verlagsort | Minnesota |
Sprache | englisch |
Maße | 140 x 216 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Sozialwissenschaften ► Soziologie | |
ISBN-10 | 0-8166-8982-2 / 0816689822 |
ISBN-13 | 978-0-8166-8982-8 / 9780816689828 |
Zustand | Neuware |
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