Beaglebone Cookbook - Mark A. Yoder, Mark Kridner

Beaglebone Cookbook

Software and Hardware Problems and Solutions
Buch | Softcover
346 Seiten
2015
O'Reilly Media (Verlag)
978-1-4919-0539-5 (ISBN)
35,90 inkl. MwSt
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BeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects—whether it’s robotics, gaming, drones, or software-defined radio. If you’re new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores of recipes for connecting and talking to the physical world with this credit-card-sized computer.

All you need is minimal familiarity with computer programming and electronics. Each recipe includes clear and simple wiring diagrams and example code to get you started. If you don’t know what BeagleBone Black is, you might decide to get one after scanning these recipes.
  • Learn how to use BeagleBone to interact with the physical world
  • Connect force, light, and distance sensors
  • Spin servo motors, stepper motors, and DC motors
  • Flash single LEDs, strings of LEDs, and matrices of LEDs
  • Manage real-time input/output (I/O)
  • Work at the Linux I/O level with shell commands, Python, and C
  • Compile and install Linux kernels
  • Work at a high level with JavaScript and the BoneScript library
  • Expand BeagleBone’s functionality by adding capes
  • Explore the Internet of Things

Mark A. Yoder is a professor of Electrical and Computer Engineering (ECE) at Rose-Hulman Institute of Technology. In January 2102, he was named the first Lawrence J. Giacoletto Chair in ECE. He received the school's Board of Trustees Outstanding Scholar Award in 2003. Dr. Yoder likes teaching Embedded Linux and Digital Signal Processing (DSP). He is coauthor of two award-winning texts, Signal Processing First and DSP First: A Multimedia Approach, both with Jim McClellan and Ron Schafer.

Jason Kridner is the cofounder of the BeagleBoard.org Foundation, a US-based 501(c) nonprofit corporation that provides education and promotes the design and use of open source software and hardware in embedded computing. As a more than 20-year veteran of Texas Instruments and the semiconductor industry, Kridner has deep insights into future of electronics, pioneering both TI's and the semiconductor industry's open source efforts and engagements with open hardware. In his free time, Kridner uses BeagleBone Black to explore his creativity with creations like the StacheCam, which uses a webcam and computer vision to detect faces and superimpose fancy mustaches.

Chapter 1Basics
1.0. Introduction
1.1. Picking Your Beagle
1.2. Getting Started, Out of the Box
1.3. Verifying You Have the Latest Version of the OS on Your Bone
1.4. Running the BoneScript API Tutorials
1.5. Wiring a Breadboard
1.6. Editing Code Using the Cloud9 IDE
1.7. Running JavaScript Applications from the Cloud9 IDE
1.8. Running Applications Automatically
1.9. Finding the Latest Version of the OS for Your Bone
1.10. Running the Latest Version of the OS on Your Bone
1.11. Updating the OS on Your Bone
1.12. Backing Up the Onboard Flash
1.13. Updating the Onboard Flash
Chapter 2Sensors
2.0. Introduction
2.1. Choosing a Method to Connect Your Sensor
2.2. Input and Run a JavaScript Application for Talking to Sensors
2.3. Reading the Status of a Pushbutton or Magnetic Switch (Passive On/Off Sensor)
2.4. Reading a Position, Light, or Force Sensor (Variable Resistance Sensor)
2.5. Reading a Distance Sensor (Analog or Variable Voltage Sensor)
2.6. Reading a Distance Sensor (Variable Pulse Width Sensor)
2.7. Accurately Reading the Position of a Motor or Dial
2.8. Acquiring Data by Using a Smart Sensor over a Serial Connection
2.9. Measuring a Temperature
2.10. Reading Temperature via a Dallas 1-Wire Device
2.11. Sensing All Sorts of Things with SensorTag via Bluetooth v4.0
2.12. Playing and Recording Audio
Chapter 3Displays and Other Outputs
3.0. Introduction
3.1. Toggling an Onboard LED
3.2. Toggling an External LED
3.3. Toggling a High-Voltage External Device
3.4. Fading an External LED
3.5. Writing to an LED Matrix
3.6. Driving a 5 V Device
3.7. Writing to a NeoPixel LED String
3.8. Using a Nokia 5510 LCD Display
3.9. Making Your Bone Speak
Chapter 4Motors
4.0. Introduction
4.1. Controlling a Servo Motor
4.2. Controlling the Speed of a DC Motor
4.3. Controlling the Speed and Direction of a DC Motor
4.4. Driving a Bipolar Stepper Motor
4.5. Driving a Unipolar Stepper Motor
Chapter 5Beyond the Basics
5.0. Introduction
5.1. Running Your Bone Standalone
5.2. Selecting an OS for Your Development Host Computer
5.3. Getting to the Command Shell via SSH
5.4. Getting to the Command Shell via the Virtual Serial Port
5.5. Viewing and Debugging the Kernel and u-boot Messages at Boot Time
5.6. Verifying You Have the Latest Version of the OS on Your Bone from the Shell
5.7. Controlling the Bone Remotely with VNC
5.8. Learning Typical GNU/Linux Commands
5.9. Editing a Text File from the GNU/Linux Command Shell
5.10. Using a Graphical Editor
5.11. Establishing an Ethernet-Based Internet Connection
5.12. Establishing a WiFi-Based Internet Connection
5.13. Sharing the Host’s Internet Connection over USB
5.14. Setting Up a Firewall
5.15. Installing Additional Packages from the Debian Package Feed
5.16. Removing Packages Installed with apt-get
5.17. Copying Files Between the Onboard Flash and the MicroSD Card
5.18. Freeing Space on the Onboard Flash or MicroSD Card
5.19. Installing Additional Node.js Packages
5.20. Using Python to Interact with the Physical World
5.21. Using C to Interact with the Physical World
Chapter 6Internet of Things
6.0. Introduction
6.1. Accessing Your Host Computer’s Files on the Bone
6.2. Serving Web Pages from the Bone
6.3. Interacting with the Bone via a Web Browser
6.4. Displaying GPIO Status in a Web Browser
6.5. Continuously Displaying the GPIO Value via jsfiddle
6.6. Continuously Displaying the GPIO Value
6.7. Plotting Data
6.8. Sending an Email
6.9. Sending an SMS Message
6.10. Displaying the Current Weather Conditions
6.11. Sending and Receiving Tweets
6.12. Wiring the IoT with Node-RED
6.13. Serving Web Pages from the Bone by Using Apache
6.14. Communicating over a Serial Connection to an Arduino or LaunchPad
Chapter 7The Kernel
7.0. Introduction
7.1. Updating the Kernel
7.2. Building and Installing Kernel Modules
7.3. Controlling LEDs by Using SYSFS Entries
7.4. Controlling GPIOs by Using SYSFS Entries
7.5. Compiling the Kernel
7.6. Using the Installed Cross Compiler
7.7. Applying Patches
7.8. Creating Your Own Patch File
Chapter 8Real-Time I/O
8.0. Introduction
8.1. I/O with BoneScript
8.2. I/O with C and libsoc
8.3. I/O with devmem2
8.4. I/O with C and mmap()
8.5. Modifying the Linux Kernel to Use Xenomai
8.6. I/O with PRU Speak
Chapter 9Capes
9.0. Introduction
9.1. Using a Seven-Inch LCD Cape
9.2. Using a 128 x 128-Pixel LCD Cape
9.3. Connecting Multiple Capes
9.4. Moving from a Breadboard to a Protoboard
9.5. Creating a Prototype Schematic
9.6. Verifying Your Cape Design
9.7. Laying Out Your Cape PCB
9.8. Migrating a Fritzing Schematic to Another Tool
9.9. Producing a Prototype
9.10. Creating Contents for Your Cape Configuration EEPROM
9.11. Putting Your Cape Design into Production
Appendix Parts and Suppliers
Parts
Prototyping Equipment
Resistors
Transistors and Diodes
Integrated Circuits
Opto-Electronics
Capes
Miscellaneous

Erscheint lt. Verlag 12.5.2015
Verlagsort Sebastopol
Sprache englisch
Maße 186 x 230 mm
Gewicht 596 g
Einbandart Paperback
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Heimwerken / Do it yourself
Sachbuch/Ratgeber Natur / Technik Technik
Informatik Betriebssysteme / Server Unix / Linux
Informatik Weitere Themen Hardware
Schlagworte Arduino™ • BeagleBone Black • JavaScript • Linux • Python (Programmiersprache) • Raspberry Pi
ISBN-10 1-4919-0539-5 / 1491905395
ISBN-13 978-1-4919-0539-5 / 9781491905395
Zustand Neuware
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