Blender For Dummies
John Wiley & Sons Inc (Verlag)
978-1-119-03953-2 (ISBN)
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Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash.
* Create 3D objects with meshes, curves, and surfaces * Add color, texture, shades, reflections, and transparencies * Set your models in motion with animation and rigging * Create expert-level scenes with lighting and camera placement If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.
Jason van Gumster has used Blender for over 15 years to produce animations and visual effects. He has spoken and given Blender demonstrations internationally for students, professionals, and hobbyists.
Introduction 1 Part I: Getting Started with Blender 7 Chapter 1: Discovering Blender 9 Chapter 2: Understanding How Blender Thinks 27 Chapter 3: Getting Your Hands Dirty Working in Blender 67 Chapter 4: Working in Edit Mode and Object Mode 81 Part II: Creating Detailed 3D Scenes 111 Chapter 5: Creating Anything You Can Imagine with Meshes 113 Chapter 6: Using Blender s Non ]mesh Primitives 157 Chapter 7: Changing That Boring Gray Default Material 189 Chapter 8: Giving Models Texture 221 Chapter 9: Lighting and Environment 261 Part III: Get Animated 299 Chapter 10: Animating Objects 301 Chapter 11: Discovering the Tools Used in Rigging 335 Chapter 12: Animating Object Deformations 359 Chapter 13: Letting Blender Do the Work for You 377 Part IV: Sharing Your Work with the World 409 Chapter 14: Exporting and Rendering Scenes 411 Chapter 15: Compositing and Editing 423 Part V: The Part of Tens 455 Chapter 16: Ten Problems (and Solutions) for Newbies 457 Chapter 17: Ten Tips for Working More Effectively in Blender 467 Chapter 18: Ten Excellent Community Resources 475 Index 481
Erscheint lt. Verlag | 15.5.2015 |
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Verlagsort | New York |
Sprache | englisch |
Maße | 188 x 233 mm |
Gewicht | 666 g |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Office Programme ► Outlook | |
ISBN-10 | 1-119-03953-3 / 1119039533 |
ISBN-13 | 978-1-119-03953-2 / 9781119039532 |
Zustand | Neuware |
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