Learn Metal for IOS 3D Game Development
Seiten
2015
Apress (Verlag)
978-1-4842-0452-8 (ISBN)
Apress (Verlag)
978-1-4842-0452-8 (ISBN)
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Learn Metal for iOS 3D Game Development guides you through learning Apple's new GPU programming framework. In this book, you get the skills necessary for creating iOS 3D game and graphics apps from the ground up.You'll learn how Metal enables programmers to extract maximum performance from graphics-based apps, and you'll be on the leading edge of a new era of game performance and complexity on iOS devices. You'll see how Metal works under the hood to improve performance over OpenGL ES, and you'll learn to create more complex and immersive experiences. You'll also see real world, practical examples of how Metal can be used to solve problems that all iOS programmers face.Along the way you'll learn Apple's new Swift language as it relates to Metal. So, you'll get a handle on the Metal framework, the shading language it uses, and how to integrate it all with Cocoa Touch. All you need to get started creating the new wave of amazing graphics-driven apps. What you'll learnThe benefits of using Metal for GPU computingThe Metal shading languageHow to interact with the graphics pipelineHow to architect your apps to take full advantage of MetalHow to create complex programs while integrating with Cocoa TouchHow to use Xcode's tools to debug, profile, and visualize your graphics processing pipelineWho this book is for This book is for those Apple iPhone/iOS app developers new to the new Metal framework. This book is also for game developers/programmers who have some experience with iOS. "
Erscheint lt. Verlag | 11.2.2015 |
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Verlagsort | Berlin |
Sprache | englisch |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4842-0452-2 / 1484204522 |
ISBN-13 | 978-1-4842-0452-8 / 9781484204528 |
Zustand | Neuware |
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