Python Crash Course
Seiten
2015
No Starch Press,US (Verlag)
978-1-59327-603-4 (ISBN)
No Starch Press,US (Verlag)
978-1-59327-603-4 (ISBN)
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Python Crash Course is a quick, no-nonsense guide to programming in Python.
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you ll put your new knowledge into practice with three substantial projects: a Space Invaders inspired arcade game, data visualizations with Python s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you ll learn how to: Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses Work wit
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you ll put your new knowledge into practice with three substantial projects: a Space Invaders inspired arcade game, data visualizations with Python s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you ll learn how to: Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses Work wit
Eric Matthes is a high school math and science teacher living in Alaska who teaches an Introduction to Programming class in Python. He has been writing programs since he was five years old.
Verlagsort | San Francisco |
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Sprache | englisch |
Maße | 178 x 234 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Python |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-59327-603-6 / 1593276036 |
ISBN-13 | 978-1-59327-603-4 / 9781593276034 |
Zustand | Neuware |
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