Introduction to Programming Using Java
An Object-Oriented Approach
Seiten
2003
|
2nd edition
Addison Wesley (Verlag)
978-0-201-71033-5 (ISBN)
Addison Wesley (Verlag)
978-0-201-71033-5 (ISBN)
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An introductory programming book on Java giving the concepts of object, class and message using code that is updated to the latest release. GUI concepts through the medium of the Java AWT are also included making a setting for diverse programming examples such as calculators and payroll systems.
An introductory programming book on Java introducing the concepts of object, class and message using code that is updated to the latest release of the Java language platform. The object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. There is an emphasis on the software development process which provides a usable procedure for solving problems by developing classes. Each chapter has an optional supplemental section that introduces graphical user interface (GUI) concepts through the medium of the Java AWT. Java's support for GUI and network programming makes a setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples students are taught to think like a programmer, analyze problems, devise solutions, design classes and write code.
An introductory programming book on Java introducing the concepts of object, class and message using code that is updated to the latest release of the Java language platform. The object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. There is an emphasis on the software development process which provides a usable procedure for solving problems by developing classes. Each chapter has an optional supplemental section that introduces graphical user interface (GUI) concepts through the medium of the Java AWT. Java's support for GUI and network programming makes a setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples students are taught to think like a programmer, analyze problems, devise solutions, design classes and write code.
Erscheint lt. Verlag | 30.4.2003 |
---|---|
Verlagsort | Harlow |
Sprache | englisch |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-201-71033-1 / 0201710331 |
ISBN-13 | 978-0-201-71033-5 / 9780201710335 |
Zustand | Neuware |
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