Introduction to Programming with Greenfoot
Object-Oriented Programming in Java with Games and Simulations
Seiten
2015
|
2nd edition
Pearson (Verlag)
978-0-13-405429-2 (ISBN)
Pearson (Verlag)
978-0-13-405429-2 (ISBN)
For courses in programming and computer science.
Hands-on Programming with Greenfoot
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play.
The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
Hands-on Programming with Greenfoot
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play.
The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
CHAPTER 1: Getting to know Greenfoot
CHAPTER 2: The first program: Little Crab
CHAPTER 3: Improving the Crab— more sophisticated programming
CHAPTER 4: Finishing the crab game
Interlude 1: Sharing your scenarios
CHAPTER 5: Scoring
CHAPTER 6: Making music: An on-screen piano
CHAPTER 7: Object interaction: an introduction
CHAPTER 8: Interacting objects: Newton’s Lab
CHAPTER 9: Collision detection: Asteroids
Interlude 2: The Greeps competition
Erscheint lt. Verlag | 4.6.2015 |
---|---|
Sprache | englisch |
Maße | 178 x 231 mm |
Gewicht | 480 g |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-13-405429-6 / 0134054296 |
ISBN-13 | 978-0-13-405429-2 / 9780134054292 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
mit über 150 Workouts in Java und Python
Buch (2023)
Carl Hanser (Verlag)
29,99 €
Einführung, Ausbildung, Praxis
Buch | Hardcover (2023)
Rheinwerk (Verlag)
49,90 €