Für diesen Artikel ist leider kein Bild verfügbar.

Expressive Processing

Digital Fictions, Computer Games, and Software Studies
Online Resource
504 Seiten
2014
MIT Press (Hersteller)
978-0-262-30267-8 (ISBN)
69,90 inkl. MwSt
  • Keine Verlagsinformationen verfügbar
  • Artikel merken
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).

Erscheint lt. Verlag 20.6.2019
Reihe/Serie Software Studies
Zusatzinfo 29 b&w illus., 3 tables
Verlagsort Cambridge, Mass.
Sprache englisch
Maße 178 x 229 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen Computerspiele
ISBN-10 0-262-30267-5 / 0262302675
ISBN-13 978-0-262-30267-8 / 9780262302678
Zustand Neuware
Haben Sie eine Frage zum Produkt?