Unity 3D Game Development by Example Beginner's Guide (eBook)
384 Seiten
Packt Publishing (Verlag)
978-1-84969-055-3 (ISBN)
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory - Doodle Jump, Paper Toss, and Canabalt, to name a few - have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and 'pew' sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "e;smart"e; enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Erscheint lt. Verlag | 24.9.2010 |
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Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Schlagworte | addictinggames • become a game developer • become an indie • bigfish • blurst • build a game • build your own game • create a game • create your own game • dimerocker • flashbang • flash game maker • free game • fusion fall • fusionfall • game code • Game Design • game design school • game development engine • Game Engine • GameMaker • game program • guns of icarus • how to make a game • Indie • indie game developer • king.com • kongregate • learn game development • learn programming • make a game • make games for free • make your own games • newgrounds • offroad velociraptor safari • particle systems • pimp my game • ryan Creighton • ryan Henson Creighton • Scratch • time donkey • UDK • unity3d • Unity 3D • unity 3d 3 • unity3d 3 • unity 3d 3.0 • unity3d 3.0 • unreal • untold entertainment • wooglie |
ISBN-10 | 1-84969-055-3 / 1849690553 |
ISBN-13 | 978-1-84969-055-3 / 9781849690553 |
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