HTML5 Game Development Insights (eBook)
XXVI, 476 Seiten
Apress (Verlag)
978-1-4302-6698-3 (ISBN)
The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.
Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He’s a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development. When he's not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.
HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it.The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He’s a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development. When he's not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.
PART 11. JavaScript is Not the Language You Think it is 2. Optimal Asset Loading3. Performance JavaScript4. Efficient JavaScript Data StructuresPART 25. Faster Canvas Picking6. Autotiles7. Leveraging Flash for HTML58. Applying Performance Improvement Techniques Used in Old-School Videogames9. Optimizing WebGL Usage10. Playing Around with the Gamepad APIPART 311. Introduction to WebSockets 12. Multiplayer Real-time NetworkingPART 413. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout14. Making a Game That Works on Both Mobile and Desktop 15. Better Than Native: 60fps Fullscreen on Mobile16. Creating Mobile Web Games with Canvas 2D API17. Faster Map RenderingPART 518. Writing C++ on the Web with Emscripten19. Making HTML5 Games with TypeScript20. Best Practices When Implementing the Main LoopPART 621. Using Crunch for Super-compressed WebGL Textures22. Building a 2D Map Editor in HTML523. Building Automated Workflows With NodeJS and Grunt24. Build a Game with Cocos2d-html5 Library
Erscheint lt. Verlag | 19.4.2014 |
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Zusatzinfo | XXVI, 476 p. 191 illus. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-4302-6698-8 / 1430266988 |
ISBN-13 | 978-1-4302-6698-3 / 9781430266983 |
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