Game Modeling Using Low Polygon Techniques - Chad Walker, Eric Walker

Game Modeling Using Low Polygon Techniques

Media-Kombination
400 Seiten
2001 | New edition
Charles River Media
978-1-58450-055-1 (ISBN)
94,30 inkl. MwSt
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Teaching modellers how to create game-ready 3D models using any 3D application, this text provides step-by-step instructions which demonstrate the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models.
The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development.

Walker is a computer game artist, comic book illustrator, and instructor. He attends the exclusive Joe Kubert School of Cartoon and Graphic Arts Inc. in New Jersey, and works for Ensemble Studios where he helped design and create the award-winning games.

Concept Art: Tools of the Trade, Time to Sketch It, Male and Female Figures, Cartoon Characters, Animals and Creatures, Vehicles, Nature, Cover Designs, Conclusions, Modeling in 3D: Modeling Techniques, Tools/Software, What is L.O.D. Testing?, Modeling the Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), Modeling Cartoon Characters, Modeling Animals and Creatures, Modeling Vehicles, Modeling Nature, Review of Modeling, Textures: Introduction, Tools for Texturing, Getting and Using Textures, Texturing Figures(Barbarian, Lady Marine, Civil War Soldier, Human Hand), Texturing Cartoon Characters (Hero, Villain, Weapon), Texturing Vehicles (Car, Hi-tech Van, Mechanical Warrior), Texturing Nature (Tree, Plant, Flower), Final Note on Texturing, U.V. Mapping Coorindates: What are U.V. Mapping Coorindates, Tools of the Trade, Maps and Placement, U.V. Mapping Male and Female Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), U.V. Mapping Animals and Creatures (Horse, Stegosaurus), U.V. Mapping Vehicles (Car, Hi-tech Van, Mechanical Warrior), U.V. Mapping Nature (Tree, Plant, Flower), Conclusion, Final Assignments: Putting it All Together, Doing Your Own Character, Check list of What to Do, Conclusion.

Verlagsort Hingham
Sprache englisch
Maße 188 x 229 mm
Gewicht 681 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Weitere Themen Computerspiele
ISBN-10 1-58450-055-7 / 1584500557
ISBN-13 978-1-58450-055-1 / 9781584500551
Zustand Neuware
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