Game Design
Premier Press (Verlag)
978-0-7615-3165-4 (ISBN)
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Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle.
Bob Bates began his game writing career at Infocom in 1985. Since then he has written, co-designed, or produced over 25 games that have garnered more than 30 industry awards. The most notable of those awards is the CGW 1993 Adventure Game of the Year Award for Eric the Unready.
PART I: DESIGN Chapter 1: Getting to 'Yes' Chapter 2: Principles of Game Design Chapter 3: Genre-Specific Game Design Issues Chapter 4: Storytelling Chapter 5: Level DesignChapter 6: Designing the PuzzleChapter 7: Franchises, Brands, and LicensePART II: TEAMS Chapter 8: The Development TeamChapter 9: External Resources PART III: DEVELOPMENTChapter 10: Project Lifecycle and Documents Chapter 11: Managing Development PART IV: THE BUSINESS Chapter 12: The BusinessChapter 13: Breaking InPART V: CONCLUSION Chapter 14: The Hero's Journey Appendix - Resources Glossary Index
Zusatzinfo | Illustrations |
---|---|
Sprache | englisch |
Maße | 187 x 233 mm |
Gewicht | 568 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-7615-3165-3 / 0761531653 |
ISBN-13 | 978-0-7615-3165-4 / 9780761531654 |
Zustand | Neuware |
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