Exploring C++ 11 (eBook)

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2014 | 2nd ed.
XXXII, 623 Seiten
Apress (Verlag)
978-1-4302-6194-0 (ISBN)

Lese- und Medienproben

Exploring C++ 11 - Ray Lischner
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Exploring C++ divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Assuming no familiarity with C++, or any other C-based language, you’ll be taught everything you need to know in a logical progression of small lessons that you can work through as quickly or as slowly as you need.

C++ can be a complicated language. Writing even the most straight-forward of programs requires you to understand many disparate aspects of the language and how they interact with one another. C++ doesn't lend itself to neat compartmentalization the way other languages do. Rather than baffle you with complex chapters explaining functions, classes and statements in isolation we’ll focus on teaching you how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.

In this fully-revised second edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll learn to work with operators, objects and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.



Ray Lischner has a bachelor's degree in computer science from Caltech and a master's in computer science from Oregon State University. He worked as a software developer for a dozen years, at big and small companies across the U.S., using PL/I, C, C++, Delphi, Smalltalk, and various assembly languages on both large and small systems. He has been self-employed as a consultant, trainer, and author for the last 10 years. Ray taught computer science at Oregon State University for several years and specialized in teaching introductory computer programming. He taught courses in C and C++ and software engineering.
Exploring C++ divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Assuming no familiarity with C++, or any other C-based language, you’ll be taught everything you need to know in a logical progression of small lessons that you can work through as quickly or as slowly as you need.C++ can be a complicated language. Writing even the most straight-forward of programs requires you to understand many disparate aspects of the language and how they interact with one another. C++ doesn't lend itself to neat compartmentalization the way other languages do. Rather than baffle you with complex chapters explaining functions, classes and statements in isolation we’ll focus on teaching you how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.In this fully-revised second edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll learn to work with operators, objects and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.

Ray Lischner has a bachelor's degree in computer science from Caltech and a master's in computer science from Oregon State University. He worked as a software developer for a dozen years, at big and small companies across the U.S., using PL/I, C, C++, Delphi, Smalltalk, and various assembly languages on both large and small systems. He has been self-employed as a consultant, trainer, and author for the last 10 years. Ray taught computer science at Oregon State University for several years and specialized in teaching introductory computer programming. He taught courses in C and C++ and software engineering.

Contents at a Glance 3
Contents 598
About the Author 614
About the Technical Reviewers 616
Acknowledgment 617
Introduction 7
EXPLORATION 1: Honing Your Tools 11
Ray’s Recommendations 11
Microsoft Windows 11
Macintosh OS X 12
Everyone Else 12
Read the Documentation 12
Your First Program 13
EXPLORATION 2: Reading C++ Code 18
Comments 19
Headers 19
Main Program 20
Variable Definitions 21
Statements 22
Output 23
EXPLORATION 3: Integer Expressions 24
EXPLORATION 4: Strings 30
EXPLORATION 5: Simple Input 35
EXPLORATION 6: Error Messages 40
Misspelling 41
Bogus Character 42
Unknown Operator 43
Unknown Name 43
Symbol Errors 44
Fun with Errors 44
EXPLORATION 7: For Loops 45
Bounded Loops 45
Initialization 46
Condition 47
Postiteration 47
How a for Loop Works 47
Your Turn 48
EXPLORATION 8: Formatted Output 49
The Problem 49
Field Width 50
Fill Character 51
std Prefix 52
Alignment 52
Exploring Formatting 53
Alternative Syntax 54
On Your Own 55
EXPLORATION 9: Arrays and Vectors 57
Vectors for Arrays 58
Vectors 58
Iterators 59
EXPLORATION 10: Algorithms and Iterators 61
Algorithms 61
Member Types 62
A Simpler Loop 63
Using Iterators and Algorithms 64
EXPLORATION 11: Increment and Decrement 67
Increment 67
Decrement 68
EXPLORATION 12: Conditions and Logic 72
I/O and bool 72
Boolean Type 73
Logic Operators 75
Old-Fashioned Syntax 76
Comparison Operators 76
EXPLORATION 13: Compound Statements 79
Statements 79
Local Definitions and Scope 82
Definitions in for Loop Headers 85
EXPLORATION 14: Introduction to File I/O 88
Reading Files 88
Writing Files 89
EXPLORATION 15: The Map Data Structure 92
Using Maps 93
Pairs 93
Searching in Maps 95
EXPLORATION 16: Type Synonyms 98
typedef Declarations 98
Common typedefs 99
Type Aliases 99
EXPLORATION 17: Characters 101
Character Type 101
Character I/O 103
Newlines and Portability 104
Character Escapes 105
EXPLORATION 18: Character Categories 106
Character Sets 106
Character Categories 108
Locales 109
Exploration 19: Case-Folding 112
Simple Cases 112
Harder Cases 113
EXPLORATION 20: Writing Functions 115
Functions 115
Function Call 117
Declarations and Definitions 117
Counting Words—Again 119
The main() Function 122
EXPLORATION 21: Function Arguments 123
Argument Passing 123
Pass-by-Reference 125
const References 127
const_iterator 129
Multiple Output Parameters 129
Exploration 22: Using Algorithms 130
Transforming Data 130
Predicates 135
Other Algorithms 137
Exploration 23: Unnamed Functions 140
Lambdas 140
Naming an Unnamed Function 142
Capturing Local Variables 142
const Capture 144
Return Type 145
Exploration 24: Overloading Function Names 147
Overloading 147
bool is_alpha(char ch) 149
bool is_alpha(std::string const& str)
char to_lower(char ch) 149
std::string to_lower(std::string str) 150
char to_upper(char ch) 150
std::string to_upper(std::string str) 150
Exploration 25: Big and Little Numbers 153
The Long and Short of It 153
Long Integers 154
Short Integers 154
Integer Literals 155
Byte-Sized Integers 156
Type Casting 157
Make Up Your Own Literals 158
Integer Arithmetic 159
Overload Resolution 160
Exploration 26: Very Big and Very Little Numbers 162
Floating-Point Numbers 162
Floating-Point Literals 163
Floating-Point Traits 164
Floating-Point I/O 165
Exploration 27: Documentation 169
Doxygen 169
Structured Comments 169
Documentation Tags and Markdown 170
Using Doxygen 175
@b word 170
@brief one-sentence-description 170
@c word 170
@em word 170
@file file name 170
@link entity text @endlink 170
@mainpage title 171
@p name 171
@par title 171
@param name description 171
@post postcondition 171
@pre precondition 171
@return description 171
@see xref 171
@ & , @@, @/, @%, @<
Exploration 28: Project 1: Body-Mass Index 176
Hints 177
Exploration 29: Custom Types 178
Defining a New Type 178
Member Functions 179
Constructors 182
Overloading Constructors 184
Exploration 30: Overloading Operators 185
Comparing Rational Numbers 185
Arithmetic Operators 188
Math Functions 191
Exploration 31: Custom I/O Operators 194
Input Operator 194
Output Operator 195
Error State 196
Exploration 32: Assignment and Initialization 198
Assignment Operator 198
Constructors 199
Putting It All Together 200
Exploration 33: Writing Classes 205
Anatomy of a Class 205
Member Functions 206
Constructor 208
Defaulted and Deleted Constructors 212
Exploration 34: More About Member Functions 213
Revisiting Project 1 213
Const Member Functions 217
Exploration 35: Access Levels 220
Public vs. Private 220
class vs. struct 223
Plain Old Data 223
Public or Private ? 224
Exploration 36: Introduction to Object-Oriented Programming 229
Books and Magazines 229
Classification 230
Inheritance 232
Liskov’s Substitution Principle 233
Type Polymorphism 234
Exploration 37: Inheritance 235
Deriving a Class 235
Member Functions 238
Destructors 238
Access Level 242
Programming Style 243
Exploration 38: Virtual Functions 244
Type Polymorphism 244
Virtual Functions 247
References and Slices 250
Pure Virtual Functions 251
Virtual Destructors 251
Exploration 39: Classes and Types 252
Classes vs. typedefs 252
Value Types 255
Copying 255
Assigning 255
Moving 256
Comparing 257
Resource Acquisition Is Initialization 260
EXPLORATION 40: Declarations and Definitions 262
Declaration vs. Definition 262
inline Functions 264
Variable Declarations and Definitions 265
Static Variables 267
Static Data Members 269
Declarators 271
EXPLORATION 41: Using Multiple Source Files 272
Multiple Source Files 272
Declarations and Definitions 273
#include Files 276
Quotes and Brackets 277
Nested #include Directives 277
Include Guards 278
Forward Declarations 280
Documentation 280
extern Variables 282
inline Functions 283
One-Definition Rule 284
EXPLORATION 42: Function Objects 286
The Function Call Operator 286
Function Objects 288
EXPLORATION 43: Useful Algorithms 290
Searching 290
Linear Search Algorithms 290
Binary Search Algorithms 295
Comparing 298
Rearranging Data 300
Copying Data 302
Deleting Elements 302
Iterators 303
EXPLORATION 44: Iterators 304
Kinds of Iterators 304
Input Iterators 305
Output Iterators 305
Forward Iterators 305
Bidirectional Iterators 305
Random Access Iterators 306
Working with Iterators 307
const_iterator vs. const iterator 308
Error Messages 310
Specialized Iterators 311
EXPLORATION 45: Exceptions 314
Introducing Exceptions 314
Catching Exceptions 316
Throwing Exceptions 317
Program Stack 318
Standard Exceptions 322
I/O Exceptions 323
Custom Exceptions 324
Don’t Throw Exceptions 326
Exceptional Advice 327
EXPLORATION 46: More Operators 328
Conditional Operator 328
Short-Circuit Operators 330
Comma Operator 330
Arithmetic Assignment Operators 333
Increment and Decrement 334
Exploration 47: Project 2: Fixed-Point Numbers 338
value_type 338
places 338
places10 338
fixed(?) 338
fixed(value_type integer, value_type fraction) 338
fixed(double val) 339
to_string(?) 339
round(?) 339
integer(?) 339
fraction(?) 339
Exploration 48: Function Templates 343
Generic Functions 343
Using Function Templates 344
Writing Function Templates 345
Template Parameters 347
Template Arguments 348
Declarations and Definitions 350
Member Function Templates 350
Exploration 49: Class Templates 352
Parameterizing a Type 352
Parameterizing the rational Class 353
Using Class Templates 355
Overloaded Operators 356
Mixing Types 358
Exploration 50: Template Specialization 360
Instantiation and Specialization 360
Custom Comparators 363
Specializing Function Templates 364
Traits 365
Exploration 51: Partial Template Specialization 368
Degenerate Pairs 368
Partial Specialization 369
Partially Specializing Function Templates 370
Value Template Parameters 370
Exploration 52: Names and Namespaces 373
Namespaces 373
Nested Namespaces 376
Global Namespace 378
The std Namespace 378
Using Namespaces 379
The using Directive 379
The using Declaration 381
The using Declaration in a Class 384
Unnamed Namespaces 385
Name Lookup 385
Exploration 53: Containers 390
Properties of Containers 390
Member Types 391
value_type 391
key_type 391
reference 391
const_reference 392
iterator 392
const_iterator 392
size_type 392
What Can Go into a Container 392
Inserting and Erasing 393
Inserting in a Sequence Container 393
Erasing from a Sequence Container 394
Inserting in an Associative Container 395
Erasing from an Associative Container 396
Exceptions 396
Iterators and References 397
Sequence Containers 399
The array Class Template 401
The deque Class Template 402
The list Class Template 402
The vector Class Template 403
Associative Containers 404
Exploration 54: Locales and Facets 409
The Problem 409
Locales to the Rescue 410
Locales and I/O 411
Facets 411
Character Categories 413
Collation Order 418
Exploration 55: International Characters 420
Why Wide? 420
Using Wide Characters 420
Wide Strings 421
Wide Character I/O 423
Multi-Byte Character Sets 424
Unicode 425
Universal Character Names 426
Unicode Difficulties 427
Exploration 56: Text I/O 428
File Modes 428
String Streams 429
Text Conversion 435
Exploration 57: Project 3: Currency Type 441
Exploration 58: Pointers 442
A Programming Problem 442
The Solution 450
Addresses vs. Pointers 451
Dependency Graphs 452
Exploration 59: Dynamic Memory 455
Allocating Memory 455
Freeing Memory 456
Pointer to Nothing 456
Implementing Standard Containers 458
Adding Variables 459
Special Member Functions 466
Exploration 60: Moving Data with Rvalue References 470
Temporary Objects 470
Lvalues, Rvalues, and More 473
Implementing Move 474
Rvalue or Lvalue? 475
Special Member Functions 476
EXPLORATION 61: Exception-Safety 478
Memory Leaks 478
Exceptions and Dynamic Memory 480
Automatically Deleting Pointers 481
Exceptions and Constructors 484
EXPLORATION 62: Old-Fashioned Arrays 488
C-Style Arrays 488
Array Limitations 489
Dynamically Allocating an Array 490
The array Type 491
Multidimensional Arrays 491
C-Style Strings 492
Command-Line Arguments 492
Pointer Arithmetic 494
EXPLORATION 63: Smart Pointers 496
Revisiting unique_ptr 496
Copyable Smart Pointers 497
Smart Arrays 498
Pimpls 499
Iterators 504
Exploration 64: Working with Bits 505
Integer As a Set of Bits 505
Bitmasks 507
Shifting Bits 508
Safe Shifting with Unsigned Types 509
Signed and Unsigned Types 510
Unsigned Literals 511
Type Conversions 511
Overflow 515
Introducing Bitfields 516
Portability 517
The bitset Class Template 517
Exploration 65: Enumerations 520
Scoped Enumerations 520
Unscoped Enumerations 522
Strings and Enumerations 522
Revisiting Projects 524
Exploration 66: Multiple Inheritance 527
Multiple Base Classes 527
Virtual Base Classes 530
Java-Like Interfaces 532
Interfaces vs. Templates 534
Mix-Ins 536
Protected Access Level 537
EXPLORATION 67: Traits and Policies 539
Case Study: Iterators 539
Iterator Traits 542
Type Traits 543
Case Study: char_traits 543
Policy-Based Programming 545
EXPLORATION 68: Names, Namespaces, and Templates 552
Common Rules 552
Name Lookup in Templates 553
Three Kinds of Name Lookup 553
Member Access Operators 553
Qualified Name Lookup 555
Unqualified Name Lookup 557
Argument-Dependent Lookup 558
EXPLORATION 69: Overloaded Functions and Operators 561
Type Conversion 561
Review of Overloaded Functions 562
Overload Resolution 565
Ranking Functions 565
List Initialization 567
Tie-Breakers 567
Default Arguments 571
EXPLORATION 70: Metaprogramming 573
Use constexpr for Compile-Time Values 573
Variable-Length Template Argument Lists 575
Types as Values 578
Conditional Types 580
Checking Traits 581
Substitution Failure Is Not An Error (SFINAE) 583
EXPLORATION 71: Project 4: Calculator 585
Index 586

Erscheint lt. Verlag 28.2.2014
Zusatzinfo XXX, 656 p. 20 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Programmiersprachen / -werkzeuge C / C++
Informatik Software Entwicklung Objektorientierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-4302-6194-3 / 1430261943
ISBN-13 978-1-4302-6194-0 / 9781430261940
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