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The Flash Webisode Production Handbook

John B. Moore (Autor)

Media-Kombination
400 Seiten
2001
Charles River Media
978-1-58450-087-2 (ISBN)
56,85 inkl. MwSt
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Flash is an animation and streaming tool used to create "webisodes" - streaming productions used in advertising, entertainment, education, contests, and interactive television. This text shows developers, producers, and animators how to maximize all of Flash's animation and production power.
Flash is an animation and streaming tool used to create "webisodes" which are streaming productions used in advertising, entertainment, education, contests, and interactive television. With this text developers, producers, and animators are shown how to maximize all of Flash's animation and production power. Each chapter focuses on a specific part of the development process of an actual cartoon webisode that will be completed by the end of the book. Within each chapter there are examples and exercises that help designers acquire problem-solving skills, fundamental knowledge of how to use Flash in movies, and solid animation abilities. "Broken webisodes" are also included to challenge the designers newly acquired problem-solving skills. The text; provides hands-on instruction on how to produce webisodes and dynamic content using Flash; details the issues involved in producing a webisode from developing the story to putting it on the Web; and covers sound, interactivity, scripting, and deployment of Flash animations. The CD-ROM contains project fla files, wav files, music libraries, and evaluation software.
It contains all of the project webisodes artwork that the user can use to develop the webisode production files. Each chapter has two directories, one with project files and one with finished files. It also contains the finished webisode in fla and swf format and a bonus online comic book. Additionally, it contains the webplay, some storyboards, and production templates.

Tentative Table of Contents; What is a Webisode: Definition, Types of Webisodes, Push Technology, Tell Me a Story: Your Audience, Subject Matter, Storytelling Techniques, Assembling Graphics for Animation in Flash: Basics, Artwork Conversion, Importing Graphics into Flash, Applied Advanced Drawing Techniques, Using the Library for Productivity, Animating in Flash: Understanding Animation, Animation the Old-Fashioned Way, Using Motion Tween to Animate, Using Shape Tween to Morph, Including Sound in Your Animation, Using Layers in Your Animation, Animating Using Movie clip and Graphic Symbols, Adding Interactivity and Advanced Animation: Making Buttons for Your User to Click, Using Flashamp to Lip-Sync Animations, Putting it out on the Web: Deployment Methods, Creative Outlets, Appendixes: Production Resources, Sound Resources, Flash Resources, Glossary.

Erscheint lt. Verlag 9.10.2001
Zusatzinfo glossary
Verlagsort Hingham
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-58450-087-5 / 1584500875
ISBN-13 978-1-58450-087-2 / 9781584500872
Zustand Neuware
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