C++ Recipes - Bruce Sutherland

C++ Recipes

A Problem-Solution Approach
Buch | Softcover
488 Seiten
2015 | 1st ed.
Apress (Verlag)
978-1-4842-0158-9 (ISBN)
48,14 inkl. MwSt
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C++ Recipes: A Problem-Solution Approach is a handy code cookbook reference guide that cover the latest C++ 14 as well as some of the code templates available in the latest Standard Template Library (STL).

In this handy reference, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading and numerical processes. These have many applications including game development, big data analytics, financial engineering and analysis, enterprise applications and more. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.

This is a "must have", contemporary reference for your technical library.

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

1. Beginning C++

2. Modern C++

3. Working with Text

4. Working with Numbers

5. Classes

6. Inheritance

7. The STL Containers

8. The STL Algorithms

9. Templates

10. Memory

11. Concurrency

12. Networking

13. Scripting

14. 3D Graphics Programming

Erscheint lt. Verlag 9.5.2015
Zusatzinfo 127 Illustrations, black and white; XXV, 488 p. 127 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 9076 g
Themenwelt Informatik Programmiersprachen / -werkzeuge C / C++
Informatik Software Entwicklung Objektorientierung
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte C++ (Programmiersprache)
ISBN-10 1-4842-0158-2 / 1484201582
ISBN-13 978-1-4842-0158-9 / 9781484201589
Zustand Neuware
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