Build iOS Games with Sprite Kit - Jonathan Penn, Josh Smith

Build iOS Games with Sprite Kit

Unleash Your Imagination in Two Dimensions
Buch | Softcover
216 Seiten
2014
The Pragmatic Programmers (Verlag)
978-1-941222-10-2 (ISBN)
27,50 inkl. MwSt
zur Neuauflage
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
For beginning iOS developers who want to write games and interactive applications.
Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive complexity, paper prototyping, and levels of fun. You'll learn how to implement sophisticated game features such as obstacles and weapons, power-ups and variable difficulty, physics, sound, special effects, and both single- and two-finger control. In no time, you'll be building your own thrilling iOS games.

Power up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required--just the Sprite Kit SDK. You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points.

You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring. Next, you'll build a classic pinball game with all the fun and physics of the real thing. You'll discover the powerful Sprite Kit physics engine and enhance your game with gravity, friction, ricochets, and spin physics, as well as sound effects, bonus scoring, and special effects. Plus, this game features two-finger control. Dust off those game ideas you've been tucking away and let your imagination bring them to life. This book will show you how.

What You Need: You need a computer running Mac OS X Mavericks and Xcode 5.

Jonathan Penn is one half of Rubber City Wizards, a software development and mentoring team. He has written his own games in Sprite Kit and also uses the framework as a prototyping and demonstration tool due to its incredible flexibility. He speaks regularly at conferences and runs workshops for prototyping and game development, helping bring cool ideas to life on these marvelous machines. Josh Smith is one half of Rubber City Wizards, a software development and mentoring team. Josh has worked in the gaming industry using various game engines, including Cocos2D, the game engine that Apple targets directly with Sprite Kit. He speaks regularly at conferences and runs workshops for prototyping and game development, helping bring cool ideas to life on these marvelous machines.

Zusatzinfo illustrations
Verlagsort Raleigh
Sprache englisch
Maße 193 x 235 mm
Gewicht 396 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte iOS, Spiele programmieren, Spieleprogrammierung, Spiele-App, App-Entwicklung • Mac • Spieleprogrammierung
ISBN-10 1-941222-10-2 / 1941222102
ISBN-13 978-1-941222-10-2 / 9781941222102
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Apps programmieren für macOS, iOS, watchOS und tvOS

von Thomas Sillmann

Buch (2023)
Carl Hanser (Verlag)
59,99
Das umfassende Handbuch. Apps entwickeln für iOS, macOS und tvOS. …

von Michael Kofler

Buch | Hardcover (2019)
Rheinwerk (Verlag)
49,90
The Big Nerd Ranch Guide

von Matthew Mathias; Mikey Ward; John Gallagher

Buch | Softcover (2020)
Big Nerd Ranch Guides (Verlag)
48,75