3D Game Creation
Charles River Media
978-1-58450-067-4 (ISBN)
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For every computer/video game on the market, there are an equal number of new ones brewing, including those you wish you could create. Well now you can turn your game ideas into reality using state-of-the art game creation tools that don't require any programming skills. Whether you want to create a shoot'em up game, a strategy game or another one of the various genres, this text teaches everything about conceptualizing and building a game including how to create and manipulate images, animations, and sound. This is a way for beginners to learn the techniques of game development and gain an in-depth understanding of how the process works. The text features: detailed tutorials walk through the creation of three complete games; an explanation of the basics of 2D and 3D game creation and the types of hardware and software needed to get started; two ready-to-use game engines (The Games Factory and the PIE 3D GCS) that make game creation easy and affordable; information on how to create, capture, and manipulate images and animations to use in your games; information on all the major game genres from maze, card, and quiz games, to shoot 'em up, Sims, fighting and many more.
The CD includes the free, unregistered version of TGF to create GAM files that can be played with other TGF users, sample games to play and explore, the PIE 3D GCS, sound utilities, and other valuable tools and assets for a complete game creation package. The games created with this version of TGF can only be saved as .gam files to be played on machines with TGF.
Chapter 1: Your Game Studio, Chapter 2: The Basics of Game Technology, Chapter 3: Game Design and Development, Chapter 4: Game Genres, Chapter 5: Designing a Game, Chapter 6: Introduction To The Games Factory, Chapter 7: Behind The Scenes Of The Games Factory, Chapter 8: Making A Game With The Games Factory, Chapter 9: Making Another Game With The Games Factory, Chapter 10: Making An Advanced Game With TGF, Chapter 11: Advanced Control Of Active Objects, Chapter 12: Working With Pictures And Animation In TGF, Chapter 13: Introduction To GCS, Chapter 14: Running The GCS Game Engine, Chapter 15: Looking Deeper Into 3D, Chapter 16: Making A 3d Game Level, Chapter 17: GSPAINT And Artwork In Your Game, Chapter 18: The Extra Features Editor, Chapter 19: Assembling The Final Game, Appendix A - Resources, Appendix B - What is on the CD.
Erscheint lt. Verlag | 15.8.2001 |
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Reihe/Serie | CyberRookies S. |
Verlagsort | Hingham |
Sprache | englisch |
Maße | 190 x 235 mm |
Gewicht | 839 g |
Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-58450-067-0 / 1584500670 |
ISBN-13 | 978-1-58450-067-4 / 9781584500674 |
Zustand | Neuware |
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