Java Software Solutions with MyProgrammingLab Pearson etext: International Edition - John Lewis, William Loftus

Java Software Solutions with MyProgrammingLab Pearson etext: International Edition

Media-Kombination
2014 | 8th edition
Pearson Education Limited
978-1-292-01829-4 (ISBN)
77,10 inkl. MwSt
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Intended for use in the Java programming course
This package includes MyProgrammingLab (R).


Java Software Solutions teaches a foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large realistic examples, this worldwide best-selling text emphasizes building solid problem-solving and design skills to write high-quality programs.



Teaching and Learning Experience

To provide a better teaching and learning experience, for both instructors and students, this program will:



Help Students Build Sound Program-Development Skills: A software methodology is introduced early and revisited throughout the text to ensure that students build sound program-development skills.


Enhance Learning with In-text Features: A variety of features in each chapter help motivate learning.


Provide Opportunities to Practice Design Skills and Implement Java Programs: A wealth of end-of-chapter programming projects and chapter review features help reinforce key concepts.


Support Instructors and Students: Resources to support learning are available on the Companion website and Instructor Resource Center.


Personalize Learning: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.





This package includes MyProgrammingLab, an online homework, tutorial, and assessment program designed to work with this text to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.


MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson representative for more information.

preface v

chapter 1 Introduction 1

1.1 computer processing 2

Software Categories 3

Digital Computers 5

Binary Numbers 7

1.2 Hardware components 10

Computer Architecture 11

Input/Output Devices 12

Main Memory and Secondary Memory 13

The Central Processing Unit 17

1.3 Networks 20

Network Connections 20

Local-Area Networks and

Wide-Area Networks 22

The Internet 23

The World Wide Web 24

Uniform Resource Locators 25

1.4 The Java programming Language 26

A Java Program 28

Comments 30

Identifiers and Reserved Words 31

White Space 34

1.5 program Development 36

Programming Language Levels 36

Editors, Compilers, and Interpreters 39

Development Environments 40

Syntax and Semantics 41

Errors 42

1.6 Object-Oriented programming 44

Problem Solving 45

Object-Oriented Software Principles 46

chapter 2 Data and Expressions 57

2.1 character Strings 58

The print and println Methods 58

String Concatenation 60

Escape Sequences 63

2.2 Variables and assignment 65

Variables 65

The Assignment Statement 67

Constants 69

2.3 primitive Data Types 71

Integers and Floating Points 71

Characters 73

Booleans 74

2.4 Expressions 75

Arithmetic Operators 75

Operator Precedence 76

Increment and Decrement Operators 80

Assignment Operators 81

2.5 Data conversion 83

Conversion Techniques 85

2.6 Interactive programs 87

The Scanner Class 87

2.7 Graphics 92

Coordinate Systems 92

Representing Color 94

2.8 applets 95

Executing Applets Using the Web 98

2.9 Drawing Shapes 99

The Graphics Class 99

Software failure:

NASA Mars Climate Orbiter

and Polar Lander 111

chapter 3 Using classes and Objects 113

3.1 creating Objects 114

Aliases 116

3.2 The String class 118

3.3 packages 122

The import Declaration 124

3.4 The Random class 126

3.5 The Math class 129

3.6 formatting Output 132

The NumberFormat Class 132

The DecimalFormat Class 134

The printf Method 135

3.7 Enumerated Types 138

3.8 Wrapper classes 141

Autoboxing 143

3.9 components and containers 143

Frames and Panels 144

3.10 Nested panels 148

3.11 Images 151

chapter 4 Writing classes 159

4.1 classes and Objects revisited 160

4.2 anatomy of a class 162

Instance Data 167

UML Class Diagrams 167

4.3 Encapsulation 169

Visibility Modifiers 170

Accessors and Mutators 171

4.4 anatomy of a Method 172

The return Statement 174

Parameters 175

Local Data 175

Bank Account Example 176

4.5 constructors revisited 181

4.6 Graphical Objects 182

4.7 Graphical User Interfaces 191

4.8 Buttons 192

4.9 Text fields 196

Software failure:

Denver Airport Baggage

Handling System 205

chapter 5 conditionals and Loops 207

5.1 Boolean Expressions 208

Equality and Relational Operators 209

Logical Operators 210

5.2 The if Statement 213

The if-else Statement 216

Using Block Statements 219

Nested if Statements 223

5.3 comparing Data 226

Comparing Floats 226

Comparing Characters 227

Comparing Objects 228

5.4 The while Statement 230

Infinite Loops 234

Nested Loops 236

The break and continue Statements 239

5.5 Iterators 241

Reading Text Files 242

5.6 The arrayList class 245

5.7 Determining Event Sources 248

5.8 check Boxes and radio Buttons 251

Check Boxes 251

Radio Buttons 255

Software failure:

Therac-25 267

chapter 6 More conditionals and Loops 269

6.1 The switch Statement 270

6.2 The conditional Operator 274

6.3 The do Statement 275

6.4 The for Statement 279

The for-each Loop 282

Comparing Loops 284

6.5 Drawing with Loops and conditionals 285

6.6 Dialog Boxes 291

chapter 7 Object-Oriented Design 301

7.1 Software Development activities 302

7.2 Identifying classes and Objects 303

Assigning Responsibilities 305

7.3 Static class Members 305

Static Variables 306

Static Methods 306

7.4 class relationships 310

Dependency 310

Dependencies Among Objects

of the Same Class 310

Aggregation 316

The this Reference 320

7.5 Interfaces 322

The Comparable Interface 327

The Iterator Interface 328

7.6 Enumerated Types revisited 329

7.7 Method Design 332

Method Decomposition 333

Method Parameters Revisited 338

7.8 Method Overloading 343

7.9 Testing 345

Reviews 346

Defect Testing 346

7.10 GUI Design 349

7.11 Layout Managers 350

Flow Layout 352

Border Layout 356

Grid Layout 359

Box Layout 361

7.12 Borders 365

7.13 containment Hierarchies 369

Software failure:

2003 Northeast Blackout 377

chapter 8 arrays 379

8.1 array Elements 380

8.2 Declaring and Using arrays 381

Bounds Checking 384

Alternate Array Syntax 389

Initializer Lists 389

Arrays as Parameters 390

8.3 arrays of Objects 392

8.4 command-Line arguments 402

8.5 Variable Length parameter Lists 404

8.6 Two-Dimensional arrays 408

Multidimensional Arrays 412

8.7 polygons and polylines 413

The Polygon Class 416

8.8 Mouse Events 418

8.9 Key Events 427

Software failure:

LA Air Traffic Control 441

chapter 9 Inheritance 443

9.1 creating Subclasses 444

The protected Modifier 447

The super Reference 450

Multiple Inheritance 453

9.2 Overriding Methods 455

Shadowing Variables 457

9.3 class Hierarchies 458

The Object Class 460

Abstract Classes 461

Interface Hierarchies 463

9.4 Visibility 463

9.5 Designing for Inheritance 466

Restricting Inheritance 467

9.6 The component class Hierarchy 468

9.7 Extending adapter classes 471

9.8 The Timer class 475

Software failure:

Ariane 5 Flight 501 485

chapter 10 polymorphism 487

10.1 Late Binding 488

10.2 polymorphism via Inheritance 489

10.3 polymorphism via Interfaces 502

10.4 Sorting 504

Selection Sort 505

Insertion Sort 511

Comparing Sorts 512

10.5 Searching 513

Linear Search 513

Binary Search 515

Comparing Searches 519

10.6 Designing for polymorphism 519

10.7 Event processing 521

10.8 file choosers 522

10.9 color choosers 525

10.10 Sliders 527

chapter 11 Exceptions 537

11.1 Exception Handling 538

11.2 Uncaught Exceptions 539

11.3 The try-catch Statement 540

The finally Clause 544

11.4 Exception propagation 545

11.5 The Exception class Hierarchy 549

Checked and Unchecked Exceptions 552

11.6 I/O Exceptions 553

11.7 Tool Tips and Mnemonics 557

11.8 combo Boxes 564

11.9 Scroll panes 569

11.10 Split panes 572

chapter 12 recursion 583

12.1 recursive Thinking 584

Infinite Recursion 584

Recursion in Math 585

12.2 recursive programming 586

Recursion vs. Iteration 589

Direct vs. Indirect Recursion 589

12.3 Using recursion 590

Traversing a Maze 591

The Towers of Hanoi 596

12.4 recursion in Graphics 601

Tiled Pictures 601

Fractals 604

chapter 13 collections 617

13.1 collections and Data Structures 618

Separating Interface from Implementation 618

13.2 Dynamic representations 619

Dynamic Structures 619

A Dynamically Linked List 620

Other Dynamic List Representations 625

13.3 Linear Data Structures 627

Queues 627

Stacks 628

13.4 Non-Linear Data Structures 631

Trees 631

Graphs 632

13.5 The Java collections apI 634

Generics 634

appendix a Glossary 641

appendix B Number Systems 665

appendix c The Unicode character Set 673

appendix D Java Operators 677

appendix E Java Modifiers 683

appendix f Java coding Guidelines 687

appendix G Java applets 693

appendix H regular Expressions 695

appendix I Javadoc Documentation Generator 697

appendix J The paintBox project 703

appendix K GUI Events 715

appendix L Java Syntax 719

appendix M The Java class Library 733

appendix N answers to Self-review Questions 735

Index 789

VideoNote

Overview of program elements. 29

comparison of Java IDEs. 41

Examples of various error types. 43

Developing a solution for pp 1.2. 54

Example using strings and escape sequences. 63

review of primitive data and expressions. 76

Example using the Scanner class. 91

Example using drawn shapes. 101

Developing a solution of pp 2.10. 109

creating objects. 115

Example using the Random and Math classes. 129

Example using frames and panels. 150

Developing a solution of pp 3.6. 158

Dissecting the Die class. 164

Discussion of the Account class. 178

Example using an extended JPanel. 182

Overview of GUI development. 191

Developing a solution of pp 4.2. 202

Examples using conditionals. 221

Examples using while loops. 233

Examples using check boxes and radio buttons. 255

Developing a solution of pp 5.4. 264

Examples using for loops. 280

Developing a solution of pp 6.2 296

Exploring the static modifier. 305

Examples of method overloading. 344

Discussion of layout managers. 356

Developing a solution of pp 7.1. 374

Overview of arrays. 383

Discussion of the LetterCount example. 388

Example using rubberbanding and arrays. 423

Developing a solution of pp 8.5. 436

Overview of inheritance. 449

Example using a class hierarchy. 461

Example using the Timer class. 475

Developing a solution of pp 9.11. 483

Exploring the firm program. 490

Sorting Comparable objects. 506

Developing a solution of pp 10.1. 534

proper exception handling. 545

Exploring GUI design details. 561

Developing a solution of pp 11.1. 580

Tracing the MazeSearch program. 594

Exploring the Towers of Hanoi. 597

Developing a solution of pp 12.1. 613

Example using a linked list. 620

Implementing a queue. 628

Developing a solution of pp 13.3. 638

Verlagsort Harlow
Sprache englisch
Themenwelt Informatik Software Entwicklung Objektorientierung
ISBN-10 1-292-01829-1 / 1292018291
ISBN-13 978-1-292-01829-4 / 9781292018294
Zustand Neuware
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