Learn Unity3D Programming with UnityScript
Apress (Verlag)
978-1-4302-6586-3 (ISBN)
You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.
Born and raised in the San Francisco Bay Area, Janine studied electrical engineering at CalTech and went on to serve in the U.S. military. There she worked with avionics systems before switching to medical school, only to return to the military as a flight surgeon. Her interest in programming began in junior high with the Apple II, and she applied this interest throughout her military career to various projects from the early transition of maintenance parts tracking from paper to computers, writing personnel tracking database systems and proprietary electronic medical records programs before such commercial products were available.After leaving military service, Janine turned her favorite pastime of programming into a full time freelance career, initially developing iOS applications before delving into Android development. Her recent endeavors resulted in winning entries for two of five categories in the Samsung Hope for the Children competition for educational games development, which are to be released later this year. She is particularly interested in 3D games and augmented reality.
Chapter 1: Getting Started with Unity Chapter 2: Game Programming 101 Chapter 3: Making A Simple Scene Chapter 4: Using Scripts And The GameObject Chapter 5: Moving The GameObject Chapter 6: Starting With Coding Physics Chapter 7: More Physics and Animation Chapter 8: Particle Emitters and Special Effects Chapter 9: Game Design And Logic - The Blueprint Chapter 10: Putting The Pieces Together And Building Your Game Chapter 11: Enhancing The User Experience: GUI And Sound Chapter 12: Optimizing and Publishing Your Game Chapter 13: Where To Go From Here
Zusatzinfo | 356 Illustrations, black and white; XIX, 424 p. 356 illus. |
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Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Programmiersprache |
ISBN-10 | 1-4302-6586-8 / 1430265868 |
ISBN-13 | 978-1-4302-6586-3 / 9781430265863 |
Zustand | Neuware |
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