Gaming in Social, Locative and Mobile Media - L. Hjorth, I. Richardson

Gaming in Social, Locative and Mobile Media

Buch | Hardcover
180 Seiten
2014
Palgrave Macmillan (Verlag)
978-1-137-30141-3 (ISBN)
53,45 inkl. MwSt
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Larissa Hjorth is an artist, digital ethnographer and Professor in the Games Programs, School of Media and Communication, RMIT University, Australia. She is co-director of RMIT's Digital Ethnography Research Centre (DERC) with Heather Horst. Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile, social, locative and gaming cultures in the Asia–Pacific. These studies are outlined in her books, Mobile Media in the Asia-Pacific (2009), Games and Gaming (2010), Online@AsiaPacific: Mobile, Social and Locative in the Asia–Pacific Region (with Michael Arnold, 2013), and Understanding Digital Media in the Age of Social Networking (with Sam Hinton, 2013). Ingrid Richardson is Associate Professor in Digital Media at Murdoch University, Western Australia. She has a broad interest in the 'human-technology relation', and has published on topics such as scientific technovision, virtual and augmented reality, games, mobile media and small-screen practices, urban screens, remix culture and web-based content creation and distribution.

1. Introduction: Social, Locative, and Mobile Media Gaming PART I: MOBILE MEDIA GAMES 2. The Histories of Mobile Media and Mobile Gaming 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming 4. Reconceptualising Casual Play PART II: LOCATIVE MEDIA AND GAMES 5. Ambient Play 6. Locating the Game: Location-based services (LBS) and Playful Visualities 7. Co-presence Café Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY 8. Social Media, Facebook games, and Fantasy Sport 9. Locating Home: Cross-generational Play and Co-presence 10. Games and Cultural Play 11. Beyond the Casual: Situating Ambient and Cultural Play

Zusatzinfo VII, 180 p.
Verlagsort Basingstoke
Sprache englisch
Maße 140 x 216 mm
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-137-30141-4 / 1137301414
ISBN-13 978-1-137-30141-3 / 9781137301413
Zustand Neuware
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