Learn to Play - Matthew M. White

Learn to Play

Designing Tutorials for Video Games
Buch | Softcover
171 Seiten
2014
Apple Academic Press Inc. (Verlag)
978-1-4822-2019-3 (ISBN)
69,95 inkl. MwSt
See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics

Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games.

The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.

Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.

Matthew M. White is an assistant professor in game development at Penn State Erie, The Behrend College, where he teaches game design, computer science, and software engineering. He previously worked on interfaces, human-computer interaction, and game programming at the University of Prince Edward Island and Snow Day Games, a small indie studio. He earned his M.Ed. in instructional design and technology focusing on the design of games from the University of New Brunswick and his Ph.D. in education from Memorial University of Newfoundland, co-supervised through York University's Education and Game Studies faculty.

Introduction. The Tutorial. Learning Things. Rage-Quit. Facts about Players. Eyes and Ears. Return of the Tutorial: Escape from Skull Island. Bullet Point Learning Design. Appendix. Index.

Erscheint lt. Verlag 10.7.2014
Zusatzinfo 9 Tables, black and white; 22 Illustrations, black and white
Verlagsort Oakville
Sprache englisch
Maße 156 x 234 mm
Gewicht 240 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-4822-2019-9 / 1482220199
ISBN-13 978-1-4822-2019-3 / 9781482220193
Zustand Neuware
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