Unity Game Development in 24 Hours, Sams Teach Yourself -  Mike Geig

Unity Game Development in 24 Hours, Sams Teach Yourself (eBook)

(Autor)

eBook Download: EPUB
2013 | 1. Auflage
400 Seiten
Pearson Education (Verlag)
978-0-13-348047-4 (ISBN)
Systemvoraussetzungen
18,25 inkl. MwSt
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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! In just 24 sessions of one hour or less, you'll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge.Notes present interesting information related to the discussion.Tips offer advice or show you easier ways to perform tasks.Cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to... Create and work with game objects, Unity's fundamental building blocksWork efficiently with Unity's graphical asset pipelineApply shaders and textures to any 3D objectSculpt stunning game worlds with Unity's terrain and environmental toolsetsScript tasks ranging from capturing input to building complex behaviorsQuickly create repeatable, reusable game objects with prefabsImplement easy, intuitive game user interfacesCreate amazing effects with Unity's new Shuriken particle systemLeverage the full power of Unity's new Mecanim animation systemIntegrate ambient 2D/3D audio into your gamesUse mobile device accelerometers and multi-touch displaysModify a desktop game for mobile platformsApply the 'finishing touches' and deploy your game
In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You'll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity's fundamental building blocks Work efficiently with Unity's graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity's terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity's new Shuriken particle system Leverage the full power of Unity's new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the "e;finishing touches"e; and deploy your game
Erscheint lt. Verlag 7.11.2013
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 0-13-348047-X / 013348047X
ISBN-13 978-0-13-348047-4 / 9780133480474
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