Adventures in Modeling
Exploring Complex, Dynamic Systems with StarLogo
Seiten
2001
Teachers' College Press
978-0-8077-4082-8 (ISBN)
Teachers' College Press
978-0-8077-4082-8 (ISBN)
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Computers make it easier for novices to build and explore their own models - and learn new scientific ideas in the process. This book intoduces both teachers and students to designing, creating and investigating models using the StarLogo programming language.
Have you ever wondered how birds flock or forest fires spread? For thousands of years people - from DaVinci to Einstein - have created models to help them better understand patterns and processes in the world around them. Computers make it easier for novices to build and explore their own models - and learn new scientific ideas in the process. Adventures in Modeling introduces you and your students to designing, creating, and investigating models in StarLogo. Computer modeling, the use of computer programs to simulate complex, dynamic systems or events (like population growth or environmental conservation), is a powerful learning tool that is finding a rapidly growing audience among teachers in middle and high school science and mathematics classes, especially since the NCTM Standards 2000 advocates its use in the curriculum. This valuable resource: Provides educators with a rich and accessible introduction to the use of computer modeling in the classroom using the popular StarLogo computer programming language; Takes readers step-by-step through the process of using computer models to simulate complex relationships; Shows how and why computer modeling can lead to powerful and enduring learning outcomes for all students. Provides explicit links between various state and national math and science content standards and the use of computer models, to enable educators to see how this work may enhance standards-based instruction; As computer use gains in currency and value in the middle and high school classroom, Adventures in Modeling will give teachers and students a very effective way to build curiosity and boost learning outcomes in a standards-based curriculum.
Have you ever wondered how birds flock or forest fires spread? For thousands of years people - from DaVinci to Einstein - have created models to help them better understand patterns and processes in the world around them. Computers make it easier for novices to build and explore their own models - and learn new scientific ideas in the process. Adventures in Modeling introduces you and your students to designing, creating, and investigating models in StarLogo. Computer modeling, the use of computer programs to simulate complex, dynamic systems or events (like population growth or environmental conservation), is a powerful learning tool that is finding a rapidly growing audience among teachers in middle and high school science and mathematics classes, especially since the NCTM Standards 2000 advocates its use in the curriculum. This valuable resource: Provides educators with a rich and accessible introduction to the use of computer modeling in the classroom using the popular StarLogo computer programming language; Takes readers step-by-step through the process of using computer models to simulate complex relationships; Shows how and why computer modeling can lead to powerful and enduring learning outcomes for all students. Provides explicit links between various state and national math and science content standards and the use of computer models, to enable educators to see how this work may enhance standards-based instruction; As computer use gains in currency and value in the middle and high school classroom, Adventures in Modeling will give teachers and students a very effective way to build curiosity and boost learning outcomes in a standards-based curriculum.
Vanessa Stevens Colella and Mitchel Resnick are at the MIT Media Laboratory in Cambridge, Massachusetts. Eric Klopfer directs the Teacher Education Program at MIT.
Erscheint lt. Verlag | 11.7.2001 |
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Zusatzinfo | Contains Paperback and CD-ROM |
Verlagsort | New York |
Sprache | englisch |
Gewicht | 541 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Sozialwissenschaften ► Pädagogik | |
ISBN-10 | 0-8077-4082-9 / 0807740829 |
ISBN-13 | 978-0-8077-4082-8 / 9780807740828 |
Zustand | Neuware |
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