Learn Sprite Kit for iOS Game Development - Leland Long

Learn Sprite Kit for iOS Game Development

(Autor)

Buch | Softcover
256 Seiten
2014 | 1st ed.
Apress (Verlag)
978-1-4302-6439-2 (ISBN)
40,61 inkl. MwSt
With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.

Leland Long?s programming began on a VIC-20 computer (3K of memory). He moved up to the Apple IIe (64K) and then on to the Mac 512K where he began using Microsoft File for an office database solution. Introduced to Filemaker II in the late 80?s he?s used various FileMaker Pro versions ever since. As a hobbyist he?s written a few programs over the years in BASIC and Pascal, but never pursued learning more languages such as C or learning Object-Oriented concepts. The release of the iPhone SDK has changed that! He?s excited to merge iPhone and FileMaker technologies together, resulting in more power and benefit to users. He is currently an in-house FileMaker developer for a non-profit company in South Carolina, where he lives with his wife and two youngest daughters. His oldest daughter and three grandchildren live close enough to keep life entertaining.

1. Hello World 2. SKActions and SKTexture: Your First Animated Sprite 3. Sprite Movement with User Input 4. Edges, Boundaries, and Ledges 5. More Animated Sprites: Enemies and Bonuses 6. Creating a Cast of Characters 7. Points and Scoring 8. Contacts and Collisions 9. Adding More Scenes and Levels 10. Where to Go from Here

Erscheint lt. Verlag 24.6.2014
Zusatzinfo 62 Illustrations, black and white; XIV, 256 p. 62 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Computerspiele (Programmierung/Entwicklung) • Ios
ISBN-10 1-4302-6439-X / 143026439X
ISBN-13 978-1-4302-6439-2 / 9781430264392
Zustand Neuware
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