Creating and Animating the Virtual World -

Creating and Animating the Virtual World

Buch | Softcover
290 Seiten
2012 | Softcover reprint of the original 1st ed. 1992
Springer Verlag, Japan
978-4-431-68188-5 (ISBN)
53,49 inkl. MwSt
This book contains several invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on Computer Animation, which was held in Geneva on May 20-22. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '92, the fifth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience in various areas of computer animation. This year most papers are related to physics-based animation, human animation, and geometric modelling for animation. NADIA MAGNENAT THALMANN DANIEL THALMANN Table of Contents Part I: Physics-based Animation The Control of Hovering Flight for Computer Animation David Haumann, Jessica K. Hodgins ...3 Inverse Problems in Computer Graphics Michael Kass ..." ...21 NPSNET: Physically-based Modeling Enhancements to An Object File Format Michael J. Zyda, James G. Monahan, David R. Pratt...35 A New Method for Approximative Interactive Dynamics Ulrich Leiner, Bernhard Preim ...5
3 Part ll: Human animation Extraction of 3D Shapes from the Moving Human Face Using Lighting Swjtch Photometry Hitoshi Saji, Hirohisa Hioki, Yoshihisa Shinagawa, Kensyu Yoshida, Tosiyasu L. Kunii ...69 An Interactive Tool for the Design of Human Free-Walking Trajectories Laurent Bezault, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann ...87 Achilles - A System for Visualizing Non Standard Human Gait Homero L. Piccolo, Kentaro Takahashi, Marcus G. de Amorim, Andre C. de Sa Carneiro ...

I: Physics-based Animation.- The Control of Hovering Flight for Computer Animation.- Inverse Problems in Computer Graphics.- NPSNET: Physically-based Modeling Enhancements to An Object File Format.- A New Method for Approximative Interactive Dynamics.- II: Human animation.- Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometry.- An Interactive Tool for the Design of Human Free-Walking Trajectories.- Achilles — A System for Visualizing Non Standard Human Gait.- FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulation.- Hand Motion Coding System for Algorithm Recognition and Generation.- III: Path Planning and Motion Control.- Computer Animation of Robot Motion with Collision Free Path Planning.- Path Planning and its Application to Human Animation System.- Automating Virtual Camera Control for Computer Animation.- IV: Geometric Models.- Algorithmic Animation of Constructing Surfaces from Cells.- Controlling the Architectural Geometry of a plant’s growth — Application to the Begonia Genus.- Intersection and Minimal Distance of 3-D Object.- V: Languages and Systems.- Hierarchy, Labels and Motion Description.- A Language for Animating Scene Descriptions.- Risk and QFD Guided Prototyping of Graphical Animation Software.- A Video Editor for Teaching and Research in Computer Animation.- Author index.- Keyword index.

Reihe/Serie Computer Animation Series
Zusatzinfo VIII, 290 p.
Verlagsort Tokyo
Sprache englisch
Maße 170 x 244 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Computer Animation • Computer Graphics • Geometric Modelling Animation • human animation • Physics-baxed Animation
ISBN-10 4-431-68188-4 / 4431681884
ISBN-13 978-4-431-68188-5 / 9784431681885
Zustand Neuware
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