Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson

Practical Algorithms for 3D Computer Graphics

Buch | Softcover
552 Seiten
2001
A K Peters (Verlag)
978-1-56881-154-3 (ISBN)
69,80 inkl. MwSt
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This title should provide the tools for creating a complete suite of programs for three-dimensional computer animation, modelling, and image synthesis. The text ranges from the construction of polygonal models of objects to the rendering pipeline for the synthesis of realistic images.
This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with the fundamental coordinate geometry and other mathematical ideas that lie at the heart of nearly all of the algorithms. The author takes a step-by-step approach to the design of rendering algorithms from the fastest scanline Z-buffer procedure to the high-quality ray-traced approach. The book includes several chapters devoted to building real-time 3D viewing and animation programs for the Windows operating system using Visual C++.
Erscheint lt. Verlag 2.8.2001
Verlagsort Natick
Sprache englisch
Gewicht 1157 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-56881-154-3 / 1568811543
ISBN-13 978-1-56881-154-3 / 9781568811543
Zustand Neuware
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