The Foley Grail
Focal Press (Verlag)
978-0-415-84085-9 (ISBN)
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In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.
This new edition features:
Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education
All new sound "recipes" that include proven Foley methods you can immediately use on your own projects
New case studies from well-known films, shows, games, and animations
Interviews with current sound artists from across the globe
An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more
Vanessa Theme Ament is a professional Foley artist whose credits include Platoon, Clue, Predator, Die Hard, Dirty Rotten Scoundrels, Noises Off, Beauty and the Beast, and other movies in addition to a long list of television shows. Vanessa is also an accomplished singer/songerwriter, sound editor, and teacher. Currently completing a PhD at Georgia State University, her dissertation examines how the cultural geography of Hollywood, the San Francisco Bay Area, and New York has influenced the transition from analogue to digital sound.
Foreword
Acknowledgments
Introduction
PART I What Foley Artists Do, and Why:
History, Theory, and Methods
Chapter one
Holy Foley:
The Evolution of a Craft: The United States
Chapter two
Noise vs. Sound:
Foley As It Is Used in the Various Genres
Chapter three
Single or Married:
Foley Used Independently or Combined with Sound Effects
PART II How Foley Artists Work:
The Protocols, Conventions, and Heirarchy
Chapter four
Fire in the Hole:
The Players and Their Responsibilities
Chapter five
Let’s Go Ahead and Go Back:
Spotting and Cueing
PART III Foley Beyond the Film Frame:
Games and Animation
Chapter six
Gaming The System:
Foley As It Lands in the Game
Chapter Seven
Animation Station:
Foley Defines Reality or Fantasy
PART IV The Practical Concerns:
The Art and Craft of Foley
Chapter eight
Walking in Their Shoes:
Performing the Footsteps
Chapter nine
Manipulation Techniques:
Performing the Props
Chapter ten
Hang It As A Unit:
The Knack for Sync
Chapter eleven
Magic Wind:
Unusual Foley Requests
PART V The Foley Companions:
Editing and Mixing
Chapter twelve
Mix and Match:
The Foley Mixer
Chapter thirteen
Hearing The Sweet Spot:
Editing Foley
Chapter fourteen
Fix It In Post:
The Dub
PART VI Nuts and Bolts
Where and With What?
Chapter fifteen
Scene Change:
The Foley Stage
Chapter sixteen
Chef or Cook:
Ingredients and Recipes
PART VII The Ghost of Foley Futures:
Looking Forward
Chapter seventeen
The Ivory Tower:
The Media School
Chapter eighteen
Foley Reflections:
Final Thoughts of Experts
Glossary
Index
References
About the Author and Illustrator
Verlagsort | Abingdon |
---|---|
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 463 g |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Mathematik / Informatik ► Informatik | |
ISBN-10 | 0-415-84085-6 / 0415840856 |
ISBN-13 | 978-0-415-84085-9 / 9780415840859 |
Zustand | Neuware |
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