Beginning iOS Game Center and Game Kit (eBook)

For iPhone, iPad, and iPod touch

(Autor)

eBook Download: PDF
2011 | 1st ed.
XV, 240 Seiten
Apress (Verlag)
978-1-4302-3528-6 (ISBN)

Lese- und Medienproben

Beginning iOS Game Center and Game Kit - Kyle Richter
Systemvoraussetzungen
36,99 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights.

Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days.

Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.

Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. In 2004 Kyle Richter founded Dragon Forged Software to release a new shareware title. Since that time Dragon Forged has grown into a much larger entity which now provides custom software and training. Dragon Forged was behind the release of the first iOS trivia game, as well as the first game to support true non-local multiplayer. He also worked on other popular iOS titles such as Handshake and Transactions. Kyle has devoted the last couple of years to managing Dragon Forged Software and writing custom software for corporations and startups. He is also a frequent speaker on software development and entrepreneurship at technology conferences and other events across the globe. Kyle is an outspoken supporter of the indie development community and spends a considerable amount of time moderating and contributing to various software development forums. In his spare time he enjoys traveling, nature, and sport shooting. He can be found on twitter @kylerichter. 


Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.

Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. In 2004 Kyle Richter founded Dragon Forged Software to release a new shareware title. Since that time Dragon Forged has grown into a much larger entity which now provides custom software and training. Dragon Forged was behind the release of the first iOS trivia game, as well as the first game to support true non-local multiplayer. He also worked on other popular iOS titles such as Handshake and Transactions. Kyle has devoted the last couple of years to managing Dragon Forged Software and writing custom software for corporations and startups. He is also a frequent speaker on software development and entrepreneurship at technology conferences and other events across the globe. Kyle is an outspoken supporter of the indie development community and spends a considerable amount of time moderating and contributing to various software development forums. In his spare time he enjoys traveling, nature, and sport shooting. He can be found on twitter @kylerichter. 


1 - Introduction


2 - First Steps


3 - Leaderboards


4 - Achievements


5 - Matchmaking


6 - Peer Picker


7 - Networking Overview


8 - Exchanging Data


9 - Turned Based Gaming 


10 - Voice Chat


11 - In-game Payments 

Erscheint lt. Verlag 14.12.2011
Zusatzinfo XV, 240 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-3528-4 / 1430235284
ISBN-13 978-1-4302-3528-6 / 9781430235286
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 4,1 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Zusätzliches Feature: Online Lesen
Dieses eBook können Sie zusätzlich zum Download auch online im Webbrowser lesen.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
A guide for building beautiful and interactive SwiftUI apps

von Juan C. Catalan

eBook Download (2023)
Packt Publishing (Verlag)
32,39
Einführung und Sprachreferenz

von Thomas Sillmann

eBook Download (2017)
Carl Hanser Verlag GmbH & Co. KG
35,99