Entertainment Computing -- ICEC 2013
Springer Berlin (Verlag)
978-3-642-41105-2 (ISBN)
An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI.- Systematic Review of Game Design Methods and Tools.- Augmented Home: Integrating a Virtual World Game in a Physical Environment.- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment.- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games.- Investigating the Role of Composition Conventions in Three-Move Mate Problems.- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game.- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism.- Technologically Mediated Intimate Communication: An Overview and Future Directions.- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study.- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game.- Exercise My Game: Turning Off-The-Shelf Games into Exergames.- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application.- Life-Like Animation System of Virtual Firefly Based on Animacy Perception.- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments.- A Technique to Improve Freehand Sketches of Multi-touch Interactions.- An Artificial Emotional Agent-Based Architecture for Games Simulation.- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments.- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research.- Evaluating Paper Prototype for Tabletop Collaborative Game Applications.- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game.- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential.- Mubil: Creating an ImmersiveExperience of Old Books to Support Learning in a Museum-Archive Environment.- Suspended Walking: A Physical Locomotion Interface for Virtual Reality.- Usability Evaluation of an Application Designed for the Older Adults.- Demonstrating Hundreds of AIs in One Scene.- Educational: 3D Design for Mobile Augmented Reality.- Moment of Memory.- The Listening Walker: Interactive Sound Walk in a Virtual City.- VOLTE.
Erscheint lt. Verlag | 13.9.2013 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 214 p. 72 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 355 g |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | 3D • Collaborative virtual environment • Computer Games • Computerspiele (Literatur) • Human-Computer interaction • Mensch-Computer-Interaktion • mixed reality • Virtual Environment • Virtual Environment / Virtuelle Umgebung |
ISBN-10 | 3-642-41105-3 / 3642411053 |
ISBN-13 | 978-3-642-41105-2 / 9783642411052 |
Zustand | Neuware |
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