Exploring Maya 4
30 Studies in 3D
Seiten
2001
Peachpit Press Publications
978-0-201-74216-9 (ISBN)
Peachpit Press Publications
978-0-201-74216-9 (ISBN)
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This title provides a practical, project-based approach to Maya 4, using hands-on, working tutorials. Author Maximilian Schonherr highlights ways to achieve specific projects and tasks in Maya. Each chapter starts with a "how can I do this?" question, such as "How do I animate a bicyclist?" or "How do I model a nose with a wart and freckles?"
Alias|Wavefront's Maya is one of the most powerful, high-end 3D animation and visual effects applications available today. Animators around the world use Maya to create quality digital content for film, video, broadcast, and game development.
Exploring Maya 4: 30 Studies in 3D provides a practical, project-based approach to Maya 4, using hands-on, working tutorials for the professional 3D artist. Author Maximilian Schonherr highlights ways to achieve specific projects and tasks in Maya. Each chapter starts with a "how can I do this?" question, such as "How do I animate a bicyclist?" or "How do I model a nose with a wart and freckles?" or "What's the best way to simulate the movement of grass in a field?" This book dives into Maya thirty times from very different angles, approaching the software from a playful and practical perspective, where everyday life and thoughts are sources of inspiration.
Alias|Wavefront's Maya is one of the most powerful, high-end 3D animation and visual effects applications available today. Animators around the world use Maya to create quality digital content for film, video, broadcast, and game development.
Exploring Maya 4: 30 Studies in 3D provides a practical, project-based approach to Maya 4, using hands-on, working tutorials for the professional 3D artist. Author Maximilian Schonherr highlights ways to achieve specific projects and tasks in Maya. Each chapter starts with a "how can I do this?" question, such as "How do I animate a bicyclist?" or "How do I model a nose with a wart and freckles?" or "What's the best way to simulate the movement of grass in a field?" This book dives into Maya thirty times from very different angles, approaching the software from a playful and practical perspective, where everyday life and thoughts are sources of inspiration.
Maximilian Sch¿enherr is a radio journalist, musician, and animator. He has been an avid Maya user since its original release.
Introduction.
Animation
Please Turn the Page. WildCam. Fun with a Twist. Rrrring the Bell. Which Way Did He Go? Semaphore Flag Signaling. Roll, Ball, Roll! Steering the Bike.
Modeling
Cable Spool. Knobbly Man. Fender Bender. Nose with a Wart. Four Suitcases. Two Eyes and a Mouth. Crooked Chair.
Dynamics.
Crash Test. Erupting Volcano. Let Them Lie. Particle Attack. Pushing Up, Pulling Down. Poncho.
Rendering.
Mood Lighting. Zebra Crossing. Wild Things. Black Hole Mask. The Shadow of the Trees. Travelling Glow. Swim Ring with Love. Magic Lens. The Chinese Character Ji.
Index.
Erscheint lt. Verlag | 26.11.2001 |
---|---|
Verlagsort | Berkeley |
Sprache | englisch |
Maße | 192 x 230 mm |
Gewicht | 482 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 0-201-74216-0 / 0201742160 |
ISBN-13 | 978-0-201-74216-9 / 9780201742169 |
Zustand | Neuware |
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