Creative Projects with LEGO Mindstorms¿
Addison Wesley
978-0-201-70895-0 (ISBN)
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LEGO(r) Mindstorms™TM has already turned hundreds of thousands of people into active robotics hobbyists. Now, there's a complete, serious guide to building LEGO Mindstorms robots. LEGO Mindstorms insider Benjamin Erwin presents 16 highly-creative, start-to-finish projects -- all explained step-by-step in the book, and presented in full color on the accompanying CD-ROM, with accompanying movies. This is far more than a "cookbook": Erwin shares unparalleled insight into the critical thinking and programming skills behind successful robotic building, stressing the connections between LEGO engineering and real-world engineering. He focuses on practical construction and programming techniques, drawing upon his extensive experience to help robot-builders avoid the pitfalls that often frustrate them. Every chapter starts with "Inspirations" that help readers understand where the ideas for the robot came from, and ends with "Further Work" suggestions for improvements or modifications. From "Tickle Me LEGO" to "Flashlight Follower," "Animal Feeder" to "Bubble Machine," each project is supplemented with even more detailed, full-color instructions, movies, and other resources on CD-ROM -- including code built with RCX, NQC, ROBOLAB, and Visual Basic.
Benjamin Erwin is a LEGO® Mindstorms™ professional who was involved in developing ROBOLAB--the innovative LEGO Mindstorms for Schools software used in educational settings. While at Tufts University, he helped develop an engineering curriculum based on LEGO Mindstorms that teaches middle-school students critical thinking skills. He has taught LEGO robotics at more than ten schools and has given workshops to teachers and professionals in numerous cities in the U.S. and China. He currently works for ATG in Cambridge, Massachusetts. 0201708957AB04262002
List of Asides.
I. INTRODUCTION.
Chapter 1. Introduction.
Welcome.
The Robotics Invention System Kit.
The RCX.
Other Kits.
Programming.
The CD-ROM.
What Is a Robot?
Organizing the Kit.
The Design Process.
Come up with an Idea for a Robot.
Construct the Mechanics of the Robot.
Create a Program for the Robot on a Desktop Computer.
Download the Program from the Infrared Transmitter to the Robot and Test It.
Modify the Mechanics and Program of the Robot until It Works as Planned.
Chapter 2. Getting Started.
Batteries, Built-in Programs, and Firmware.
Troubleshooting.
Saving Battery Life.
Getting out of Guided Mode.
General Guidelines.
Important Web Sites.
Chapter 3. Smart Acrobot.
Acrobot.
The Constructopedia.
Building the Acrobot.
Testing Which Way the Acrobot Will Go.
Programming and Testing.
Smart Acrobot.
Inspiration.
Designing and Building.
Programming and Testing.
A Different Design.
Advanced Design Considerations.
Advanced Programming.
Further Work.
II. AT SCHOOL.
Chapter 4. THE GIRAFFE.
Inspiration.
Investigation: Deciding on a Goal.
Invention: Defining the Requirements.
Coming up with Alternatives.
Designing and Building.
Implementation: Testing.
Programming.
Further Work.
Chapter 5. Walking Mechanisms.
Dog.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Puppy.
Bug.
Designing and Building.
Further Work.
Chapter 6. FIRST LEGO League.
Inspiration.
The Contest.
Bumper-Car Robot.
Line-Follower Robot.
The Competition.
Advanced Programming.
III. AT HOME.
Chapter 7. Tickle Me LEGO Robot.
Inspiration.
Research: Taking It Apart.
Designing and Building.
Programming and Testing.
Further Work.
Chapter 8. Animal Feeder by John Galinato and Young Engineers from Build-it-Yourself.com
Introduction.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Chapter 9. CodeMaster by Paul and Julian Kramer.
Inspiration.
Brainstorming.
Designing and Building.
Programming and Testing.
Further Work.
Chapter 10. Painter by Tom and Brendon Kellner.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
IV. AT WORK.
Chapter 11. Kinetic Sculptures.
Bubble Machine.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Mathematica.
Twisting and Turning.
Inspiration.
Further Work.
Machine with Minifig.
Further Work.
Chapter 12. Keep On Moving.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Chapter 13. Flashlight Follower.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Advanced Programming.
Chapter 14. RCX-to-RCX Communication.
IR Tag.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Remote Control.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work. @PARTHEAD V. ADVANCED PROGRAMMING. @CHAPTER Chapter 15. Visual Basic.
Introduction.
Smart Acrobot.
Line-Follower Robot.
Spirals.
Flashlight Follower.
Further Work.
Chapter 16. ROBOLAB.
Introduction.
Smart Acrobot.
Line-Follower Robot.
Spirals.
Flashlight Follower.
Further Work.
Chapter 17. NQC.
Introduction.
Smart Acrobot.
Line-Follower Robot.
Spirals.
Flashlight Follower.
Further Work.
Chapter 18. Going the Distance.
Inspiration.
Designing and Building.
Programming and Testing.
Advanced Programming.
Visual Basic.
ROBOLAB.
NQC.
Further Work.
Chapter 19. Elevator.
Inspiration.
Designing and Building.
Programming and Testing.
Visual Basic.
NQC.
Further Work.
Chapter 20. Data Logging.
Introduction.
Refrigerator.
Designing and Building.
Programming and Testing.
Doorway.
Designing and Building.
Programming and Testing.
Motor Speed.
Motor Power Level.
Further Work.
Chapter 21. Advanced Communication.
Copycat.
Inspiration.
Designing and Building.
Programming and Testing.
Further Work.
Infrared Fax Machine.
Programming and Testing.
Internet Communication.
ROBOLAB.
Internet Copycat.
Further Work.
VI. APPENDIXES.
Appendix A: Further Work.
Train.
Intelligent House.
Submarine.
Inspiration.
Designing and Building.
Programming and Testing.
Appendix B: Musical Notes.
Appendix C: Where to Buy.
Appendix D: Related Internet Sites.
LEGO Curricula and Ideas.
ROBOLAB.
NQC.
Software Developer's Kit.
Appendix E: ROBOLAB Commands.
Appendix F: Resources and Suggested Readings.
For Teachers.
Inspirational/All Ages.
Elementary School/For Kids.
Middle School/Young Adults.
High School/College/Adult Hobbyists.
Psychology.
Videos.
Magazine Articles.
Papers.
Glossary.
Index.
Erscheint lt. Verlag | 23.4.2001 |
---|---|
Verlagsort | Boston |
Sprache | englisch |
Maße | 234 x 188 mm |
Gewicht | 812 g |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-201-70895-7 / 0201708957 |
ISBN-13 | 978-0-201-70895-0 / 9780201708950 |
Zustand | Neuware |
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