Flash 5 Primer - John Policano

Flash 5 Primer

(Autor)

Buch | Softcover
304 Seiten
2001
Prentice Hall (Verlag)
978-0-13-031093-4 (ISBN)
39,95 inkl. MwSt
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Flash 5 is used to design and deliver low-bandwidth Web sites. This book guides readers from the early design stages through to putting the finished product on the Web. It covers action scripting and Flash's ability to communicate with other programming languages.
For all courses in Flash, and for any interactive Web design course that includes coverage of Flash.

Flash 5 Primer teaches Flash 5 hands-on, through real-world projects that students can view on a live companion Web site. Exceptionally concise, it targets the Flash techniques and skills Web designers are most likely to need—avoiding rarely-used features or lengthy discussions of theory. Professional designer John Policano covers the entire Flash design lifecycle, offering essential guidance for integrating media from multiple sources, optimizing playback, and using the new ActionScript language to build even more sophisticated Flash movies and applications.

JOHN POLICANO is a freelance graphic designer specializing in Flash and Web design. He recently designed the Web presence for SmithKline Beecham's Oxy campaign, which was covered in Adweek IQ.

Introduction.


Acknowledgments.


1. What's New in Flash 5?


Making Flash Work for You. Preferences. Keyboard Shortcuts. Understanding the Panels and Windows. Panels. Info Panel. Fill and Stroke Panels. Transform Panel. Align Panel. Mixer and Swatches Panels. Character, Paragraph, and Text Options Panels. Instance and Effect Panels. Clip Parameters Panel. Frame Panel. Sound Panel. Scene Panel. Generator Panel. Windows. Toolbar. Stage. Actions Window. Output Window. Movie Explorer Window. Debugger Window. New Library Features. Importing and Sharing Libraries. Create Permanent Libraries. Importing your Movie as a Library. Sharing Library Files across Multiple Movies. Learning Interactions. Smart Clips. Other New Features. Make Font Symbols. Import MP3 Files. XML AND Flash 5.



2. Creating and Importing Artwork.


Creating Graphics in Flash with Key Tools. Oval. Rectangle. Pen. Lasso. Ink Bottle. Paint Bucket. Eraser. Shapes, Grouped Objects, Symbols, _And Imported Bitmaps. Shapes. Grouped Objects. Symbols. Imported Bitmaps. Importing Artwork from Other Applications. From Freehand to Flash. Preparing Your Illustrator Files for Flash. Making Your Bitmaps Vector-Based Images _With Adobe Streamline. Preparing Your Files with Fireworks 3. Exporting From Adobe Photoshop and ImageReady. Finding the Right Graphics.



3. Animating Your Artwork.


Understanding the Timeline and Keyframes. When To Use Shape Tweening. Morphing a Circle Into a Square. Morphing a Circle Into an “A”. Animating the Shape of Letters. All You Need To Know About Motion Tweening. Animating Position and Scale. Fading the Instance of a Symbol. Spinning Your Graphics. Follow That Path. Bouncing Ball. Creating a Movie Clip. Pulsing Circle. Frame-By-Frame Animation. Using Video in Flash.



4. Getting Your Audio in Sync.


Adding Audio to Your Project. File Formats You Can Use. Setting Up Your Audio File. Importing Your Audio File. Controlling Audio. Understanding the Sound Editing Controls. Using the Time In/Out Controls. Understanding Envelope Handles and Envelope Lines. Looping Audio Clips. Event Sounds. Streaming Sounds. Using Shared Libraries for Your Audio Files. Choosing the Right Compression.



5. All You Need to Know About ActionScript.


What is ActionScript? How Does ActionScript Work? Frame Actions. Object Actions. Writing your Own ActionScripts. The ActionScript Window. Basic Actions. Actions. Operators. Functions. Properties. Objects. ActionScript Syntax. Targeting Movie Clips. Writing and Using Variables. ActionScript Debugger. Local or Remote Debugging? Debugger Features. Sample ActionScripts. Date Script. Change That Cursor. Control Your Volume. Email and ASP.



6. Flash Your Web Site.


Pre-Production Techniques and Hints. Understanding Movie Dimensions. Storyboarding. Organizing Your Files. Preparing Your Flash Movie. Creating an Interface. Creating Buttons. Using Movie Clips to Add Animation to Buttons. Establishing Navigation. Organizing the Timeline. Applying Button Actions. Changing the Behaviors of Buttons. Organizing the Sections of the Site. Using Movie Clips for Sections. Home Page Section. Save Time; Reuse Elements. Banners Section. Web Sites Section. Screen Savers Section. Printing From Flash. Setting Up a Printable Document. Making a Movie Print. Troubleshooting Your Site. Bringing Your HTML Site to Life. Adding a Splash Screen to Your Site.



7. Creating Games.


Shapematch. Creating the Graphics. Background. Score Board. Reset Button. Shapematch Graphic. Grid. Tiles. You Win! Adding the Code. Flash Tennis. Creating the Graphics. Walls. Background. Score Bar. Ball. Paddles. Adding the Code. Player Paddle. Computer Paddleball.



8. Exporting Your Files From Flash.


Exporting Movies. About the SWF File Format. Load Order. Generate Size Report. Protect From Import. Omit Trace Actions. Debugging Permitted. Password Field. JPEG Quality. Audio Stream and Event. Override Sound Settings. Version. Flash For Video. Exporting Quicktime Movies. Exporting a Single Frame. Publishing Your Movie. Using the Publish Feature. Template. Dimensions. Playback. Quality. Window Mode. HTML Alignment. Scale. Using Dreamweaver. Using the Macromedia Flash Deployment Kit. Understanding the HTML Behind Your Movie. Creating Basic HTML for a Site. Using JavaScript Plug-In Detection. Plug-In Detection Using Flash.



9. Shrinking Your File Size.


Finding Trouble Spots. Bandwidth Profiler. Streaming Graph. Frame By Frame Graph. Size Report. Optimizing Imported Bitmap Files. Affecting File Size with Fonts. Streamlining Shapes. Using MP3 Audio Compression.



10. Tips and Techniques.


Using JavaScript to Open and Close Browser Windows. Opening a Window. Closing a Window. Working with Framesets. Layering Movies. Audio in a Level. Turning Audio On and Off. Faking Video in Flash. Loading Screens. Pausing Your Movie. All You Need to Know About Masks. Spotlighting Effect. Building a Wipe with a Mask. Text Fields and Forms. Using External Text Files. HTML Text in Flash. Scrolling Text. Using Text Files to Hold Your URLs. Using Forms for Calculations. Dragging Items. Dragging a Movie Clip. Dragging Products to a Shopping Cart. Swish: A PC-Only Text Animator. Projectors. Screen Savers.



Index.

Erscheint lt. Verlag 13.3.2001
Verlagsort Upper Saddle River
Sprache englisch
Maße 175 x 233 mm
Gewicht 612 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-13-031093-X / 013031093X
ISBN-13 978-0-13-031093-4 / 9780130310934
Zustand Neuware
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