Learn Gamification for Android: Adding Game Elements to Other Types of Apps
Seiten
2014
Apress (Verlag)
978-1-4302-6244-2 (ISBN)
Apress (Verlag)
978-1-4302-6244-2 (ISBN)
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Gamification is an increasingly popular topic. Certain elements found in game apps can be utilized and re-used as appropriate to build or enhance other types of apps, such as business or utility apps for travel, contests and more. Many books discuss the emerging engagement platforms around Gamification, but don't offer you the practical implementation details that this book goes into detail with. Learn Gamification for Android Development by Marty Resnick is the first book of its kind to show you how to build and implement a gamification strategy covering the planning, design, building, maintenance, monitoring and management of a gamified Android app for Android smartphones and tablets. Along the way, this book shows you how to use the Beintoo Mobile APIs which are free to developers. This health and fitness app case study in this book, called the "Step Up" app, will have many of the elements a game app would normally have that enhances the app user experience. Specifically, you'll build this app where users can compete against each other in the number of steps they take and calories they burn, similar to the Nike fuelband.
After reading this book, you'll come away with the fundamentals of applying gamification to your own Android business, utility or even personal/health app. What you'll learn * What is gamification and how to plan a gamification strategy * How to define the elements of gamification (leaderboards, badges, challenges) * How to choose a gamification platform * Why we are using Beintoo for this book * How to create the gamificiation app * How to build for Android using Eclipse * How to maintain, monitor and manage the gamification strategy once it is live * How to socialize your gamification app Who this book is for This book is for developers, indies, managers and more who are tasked with successfully building a gamification strategy.
After reading this book, you'll come away with the fundamentals of applying gamification to your own Android business, utility or even personal/health app. What you'll learn * What is gamification and how to plan a gamification strategy * How to define the elements of gamification (leaderboards, badges, challenges) * How to choose a gamification platform * Why we are using Beintoo for this book * How to create the gamificiation app * How to build for Android using Eclipse * How to maintain, monitor and manage the gamification strategy once it is live * How to socialize your gamification app Who this book is for This book is for developers, indies, managers and more who are tasked with successfully building a gamification strategy.
Verlagsort | Berkley |
---|---|
Sprache | englisch |
Einbandart | Paperback |
Themenwelt | Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Android 4 (Betriebssystem); Spezielle Anwendungsbereiche • Computerspiele (Programmierung/Entwicklung) |
ISBN-10 | 1-4302-6244-3 / 1430262443 |
ISBN-13 | 978-1-4302-6244-2 / 9781430262442 |
Zustand | Neuware |
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