Foundation Game Design with Flash
Apress (Verlag)
978-1-4302-1821-0 (ISBN)
Focused and friendly introduction to designing games with Flash and ActionScript
Five detailed case studies of Flash games
Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
Programming Foundations: How to Make a Video Game.- Making Objects.- Programming Objects.- Controlling Movie Clip Objects.- Decision Making.- Controlling a Player Character.- Bumping into Things.- Object-Oriented Game Design.- Platform Game: Physics and Data Management.- Advanced Object and Character Control.
Erscheint lt. Verlag | 19.5.2009 |
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Zusatzinfo | XXI, 650 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 191 x 229 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4302-1821-5 / 1430218215 |
ISBN-13 | 978-1-4302-1821-0 / 9781430218210 |
Zustand | Neuware |
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