Learn VB .NET Through Game Programming
Apress (Verlag)
978-1-59059-114-7 (ISBN)
Teaches object-oriented programming quickly and easily
Game examples make for fun learning
Shows both the wrong way and the right way through an intuitive and innovative approach to learning
Written in a peer-to-peer language, easily accessible to young coders
strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.
1 Developing Your First Game.- 2 Writing Your First Game, Again.- 3 Understanding Object-Oriented Programming from the Start.- 4 More OOPing Around.- 5 Understanding Polymorphism.- 6 Using Polymorphism via Interfaces.- 7 Creating Multiplayer Games.- 8 Using DirectX.- 9 Learning Other Object-Oriented Programming Topics.- Appendix A The Basics of Visual Basic.- Appendix B Using POV-RAY and Moray.- Appendix C Using the BMPStitch Utility.
Zusatzinfo | XVIII, 408 p. |
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Verlagsort | Berkley |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
ISBN-10 | 1-59059-114-3 / 1590591143 |
ISBN-13 | 978-1-59059-114-7 / 9781590591147 |
Zustand | Neuware |
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