Learn VB .NET Through Game Programming - Matthew Tagliaferri

Learn VB .NET Through Game Programming

Buch | Softcover
408 Seiten
2003 | Softcover reprint of the original 1st ed.
Apress (Verlag)
978-1-59059-114-7 (ISBN)
48,14 inkl. MwSt
Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.




Teaches object-oriented programming quickly and easily
Game examples make for fun learning
Shows both the wrong way and the right way through an intuitive and innovative approach to learning
Written in a peer-to-peer language, easily accessible to young coders

strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.

1 Developing Your First Game.- 2 Writing Your First Game, Again.- 3 Understanding Object-Oriented Programming from the Start.- 4 More OOPing Around.- 5 Understanding Polymorphism.- 6 Using Polymorphism via Interfaces.- 7 Creating Multiplayer Games.- 8 Using DirectX.- 9 Learning Other Object-Oriented Programming Topics.- Appendix A The Basics of Visual Basic.- Appendix B Using POV-RAY and Moray.- Appendix C Using the BMPStitch Utility.

Zusatzinfo XVIII, 408 p.
Verlagsort Berkley
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
ISBN-10 1-59059-114-3 / 1590591143
ISBN-13 978-1-59059-114-7 / 9781590591147
Zustand Neuware
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