Introduction to 3D Game Engine Design Using DirectX 9 and C#
Apress (Verlag)
978-1-59059-081-2 (ISBN)
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.
1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player’s View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let’s Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.
Reihe/Serie | The Expert's Voice |
---|---|
Zusatzinfo | 18 Illustrations, black and white; XVIII, 424 p. 18 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • C sharp (Programmiersprache); Spezielle Anwendungsbereiche • DirectX |
ISBN-10 | 1-59059-081-3 / 1590590813 |
ISBN-13 | 978-1-59059-081-2 / 9781590590812 |
Zustand | Neuware |
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