Pro iOS Games Development
Seiten
2014
Apress (Verlag)
978-1-4302-4746-3 (ISBN)
Apress (Verlag)
978-1-4302-4746-3 (ISBN)
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iPhone and iPad game apps remain one of the most popular, if not the most popular, type of apps on the Apple iTunes App Store. Angry Birds and others have reshaped the way we play games. Version 6 of the iOS software development kit enables powerful game apps development, and tools like cocos2d and Unity make things even easier. Pro iOS 6 Games Development refreshes your memory on the most important basics, then digs into each of the core topics of game development including physics, artificial intelligence and the Game Center as well as covering advanced programming topics essential for good game design. * Learn the core concepts behind 2D Game Development with case studies using docos2d and the Box2D physics engine. * Find out what iOS 6 has to offer game developers with multi-player game design and use of the many input mechanisms available on today's mobile devices. * Take your first steps into 3D with an overview of Open GL and an introduction to Unity3D and cocos3d. *After reading Pro iOS 6 Games Development, you'll be able to code and design game apps like a pro!
What you'll learn* How to build a game using the Cocos2D engine * How to use a physics engine such as Box2D to add collision detection and realistic movement to your game * How to develop your 2D game to support levels built using tile maps, scrolling, parallax and particle effects * How to bring your game to life with artificial intelligence and story elements* How to use the iOS SDK to capture player input from device sensors and add a multiplayer element to your game using Game Center's turn-based API * How to take these concepts to a 3D game application using Cocos3D or Unity3D Who this book is for Whether you've read Beginning iOS Games Development, have some basic game development experience using iOS, or are a long-term professional iOS developer looking to break into games, Pro iOS 6 Game Development recaps on the basics before taking you through the advanced topics required to build your very own game.
What you'll learn* How to build a game using the Cocos2D engine * How to use a physics engine such as Box2D to add collision detection and realistic movement to your game * How to develop your 2D game to support levels built using tile maps, scrolling, parallax and particle effects * How to bring your game to life with artificial intelligence and story elements* How to use the iOS SDK to capture player input from device sensors and add a multiplayer element to your game using Game Center's turn-based API * How to take these concepts to a 3D game application using Cocos3D or Unity3D Who this book is for Whether you've read Beginning iOS Games Development, have some basic game development experience using iOS, or are a long-term professional iOS developer looking to break into games, Pro iOS 6 Game Development recaps on the basics before taking you through the advanced topics required to build your very own game.
Verlagsort | Berkley |
---|---|
Sprache | englisch |
Einbandart | Paperback |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • iOS; Spezielle Anwendungsbereiche |
ISBN-10 | 1-4302-4746-0 / 1430247460 |
ISBN-13 | 978-1-4302-4746-3 / 9781430247463 |
Zustand | Neuware |
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