Learn GameSalad for iOS
Game Development for iPhone, iPad, and HTML5
Seiten
2012
|
1st ed.
Apress (Verlag)
978-1-4302-4356-4 (ISBN)
Apress (Verlag)
978-1-4302-4356-4 (ISBN)
With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
A clear, step-by-step approach to GameSalad for the complete beginner
Create fun, complete, and fully functional game projects
An idea to App Store publishing guide
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
A clear, step-by-step approach to GameSalad for the complete beginner
Create fun, complete, and fully functional game projects
An idea to App Store publishing guide
* Preparing Your Design Environment * Your First Game from Scratch: The Pong Game * Finishing Pong: Scoring and Game Interaction * Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause * Making a Shoot 'Em Up Game: Carrot Invader * Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I * Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II * Graphics and Sound Effects: Labyrinth * Bonuses, Game Center, and iAd: Break a Wall * Device Internal Clock and Cyclic Movement: Non-Game Apps * Submitting Your Game to the App Store * Introduction to Game Promotion
Zusatzinfo | XV, 420 p. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-4302-4356-2 / 1430243562 |
ISBN-13 | 978-1-4302-4356-4 / 9781430243564 |
Zustand | Neuware |
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