Learn iPhone and iPad cocos2d Game Development - Steffen Itterheim

Learn iPhone and iPad cocos2d Game Development

The Leading Framework for Building 2D Graphical and Interactive Applications
Buch | Softcover
416 Seiten
2010 | 1st ed.
Apress (Verlag)
978-1-4302-3303-9 (ISBN)
36,33 inkl. MwSt
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.



The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.





It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Getting Started.- Essentials.- Your First Game.- Game Building Blocks.- Sprites In-Depth.- Scrolling with Joy.- Shoot’ em Up.- Particle Effects.- Working with Tilemaps.- Isometric Tilemaps.- Physics Engines.- Pinball Game.- Game Center.- Out of the Ordinary.

Zusatzinfo XV, 416 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Computerspiele (Programmierung/Entwicklung) • iPad; Programmierung • iPhone; Programmierung
ISBN-10 1-4302-3303-6 / 1430233036
ISBN-13 978-1-4302-3303-9 / 9781430233039
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
iPhone 15 Plus, iPhone 15 Pro & iPhone 15 Pro Max

von Philip Kiefer

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95

von Jörg Rieger Espindola; Markus Menschhorn

Buch | Softcover (2023)
Vierfarben (Verlag)
24,90