Beginning Game Development with Python and Pygame
Apress (Verlag)
978-1-59059-872-6 (ISBN)
Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?
Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who worked on the MotorStorm game for PlayStation 3, you'll be privy to insights that will not only help you to exploit Pygame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.
Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library
Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction
Discover the concepts that are crucial to success in today's gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games
Will McGugan is a software developer living and working in northwest England. He has worked in video games and computer graphics since the early days of 3D and has created several shareware games in his spare time. Will works for Evolution Studios, one of the world's leading games development studios. He also has extensive experience in application development, having worked in the field of user interface creation and video conferencing. His current interests include application and web development in Python. Outside of work, Will enjoys juggling and cycling, although not at the same time. For more information on Will's current work and various musings, visit his blog at WillMcGugan.com.
Introducing Python.- Exploring Python.- Introducing Pygame.- Creating Visuals.- Making Things Move.- Accepting User Input.- Take Me to Your Leader.- Moving into the Third Dimension.- Exploring the Third Dimension.- Making Things Go Boom.- Lights, Camera, Action!.- Setting the Scene with OpenGL.
Zusatzinfo | XXIV, 316 p. |
---|---|
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • Python (Programmiersprache) |
ISBN-10 | 1-59059-872-5 / 1590598725 |
ISBN-13 | 978-1-59059-872-6 / 9781590598726 |
Zustand | Neuware |
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