Beginning WebGL for HTML5 - Brian Danchilla

Beginning WebGL for HTML5

(Autor)

Buch | Softcover
356 Seiten
2012 | 1st ed.
Apress (Verlag)
978-1-4302-3996-3 (ISBN)
42,75 inkl. MwSt
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser.



Quickly get up to speed with WebGL
Render realistic scenes
Work faster with frameworks
Improve rendering performance
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. 



You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.






Quickly get up to speed with WebGL
Render realistic scenes
Work faster with frameworks
Improve rendering performance

Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.

* Setting The Scene * Shaders 101 * Textures and Lighting * Increasing Realism * Physics * Fractals, Height Maps, and Particle Systems * Three.js Framework * Productivity Tools * Debugging and Performance * Effects, Tips and Tricks * Afterword: The Future of WebGL * Appendix A: Essential HTML5 and JavaScript * Appendix B: Graphics Refresher * Appendix C: WebGL Spec. Odds and Ends * Appendix D: Additional Resources

Erscheint lt. Verlag 7.9.2012
Zusatzinfo XXIII, 356 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-4302-3996-4 / 1430239964
ISBN-13 978-1-4302-3996-3 / 9781430239963
Zustand Neuware
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