More iPhone Cool Projects - Ben Smith, Danton Chin, Leon Palm, Dave Smith, Charles Smith

More iPhone Cool Projects

Cool Developers Reveal the Details of their Cooler Apps
Buch | Softcover
360 Seiten
2010 | 1st ed.
Apress (Verlag)
978-1-4302-2922-3 (ISBN)
36,37 inkl. MwSt
Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.


Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably, he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately, he has switched his efforts from the big screen to the small screen. His first iPhone game, SnowDude, was published to the App Store a few months after the software development kit became available. Since then, he has written a dozen apps for various clients, including the games Snowferno, the award winning Mole Quest for the Terracore Gem, and the Gamebook Adventures series. Ben lives in Melbourne, Australia with his wife, Leonie, and their pet bunnies.

Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications.- Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game.- How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App.- Write Better Code and Save Time with Unit Testing.- Fun with Computer Vision: Face Recognition with OpenCV on the iPhone.- How to Use OpenGL Fonts without Losing Your Mind.- Game Development with Unity.- Cocos2d for iPhone and iPad; It Is Easier than You Think.- Creating an Audio-Centric App for the iPhone with AVAudioPlayer.- Implementing Push Notifications at eBuddy.

Erscheint lt. Verlag 15.6.2010
Zusatzinfo 360 p.
Verlagsort Berlin
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte iPhone
ISBN-10 1-4302-2922-5 / 1430229225
ISBN-13 978-1-4302-2922-3 / 9781430229223
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
iPhone 15 Plus, iPhone 15 Pro & iPhone 15 Pro Max

von Philip Kiefer

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95

von Jörg Rieger Espindola; Markus Menschhorn

Buch | Softcover (2023)
Vierfarben (Verlag)
24,90