The Essential Guide to Flash Games - Jeff Fulton, Steve Fulton

The Essential Guide to Flash Games

Building Interactive Entertainment with ActionScript
Buch | Softcover
664 Seiten
2010 | 1st ed.
Apress (Verlag)
978-1-4302-2614-7 (ISBN)
53,49 inkl. MwSt
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.




The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the past ten years. Together they have designed, programmed, and developed over 200 Flash games of every imaginable genre for the corporate, indie, and viral Flash game markets. The brothers run the popular and influential Flash/retro game development site 8-Bit Rocket (http://8bitrocket.com) They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.

The Basic Game Framework.- The Second Game Theory.- Creating an AS3 Game Framework.- Creating Super Click.- Building Games.- Laying The Groundwork for Flak Cannon.- Building the Flak Cannon Game Loop.- Laying the Groundwork for No Tanks!.- Creating the Full No Tanks! Game.- Creating the Color Drop Casual Puzzle Game.- Creating the Dice Battle Puzzle Game.- Blit Scrolling in a Tile-Based World.- Creating an Optimized Post-Retro Game.- Creating a Viral Game: Tunnel Panic.

Erscheint lt. Verlag 11.4.2010
Zusatzinfo XXXIV, 664 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Computerspiele
Schlagworte ActionScript 3.0 • Computerspiele (Programmierung/Entwicklung)
ISBN-10 1-4302-2614-5 / 1430226145
ISBN-13 978-1-4302-2614-7 / 9781430226147
Zustand Neuware
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