Android Game Recipes

A Problem-Solution Approach

(Autor)

Buch | Softcover
256 Seiten
2013 | 1st ed.
Apress (Verlag)
978-1-4302-5764-6 (ISBN)

Lese- und Medienproben

Android Game Recipes - Jerome DiMarzio
32,05 inkl. MwSt
Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?

Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code.

This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.

After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

1. Getting Started 2. Loading an image 3. Splash screen 4. Menu 5. Reading Player Input 6. Loading a SpriteSheet 7. Scrolling a Background 8. Scrolling a Multi-layered Background 9. Syncing a Background to Character Movement 10. Creating a level from tiles 11. Moving a Character 12. Moving an Enemy 13. Moving a character with obstacles 14. Firing Weapons 15. Collision Detection 16. Keeping score 17. Keeping Time

Erscheint lt. Verlag 19.12.2013
Zusatzinfo 31 Illustrations, black and white; XIX, 256 p. 31 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Android (Betriebssystem); Spezielle Anwendungsbereiche • Handyspiele
ISBN-10 1-4302-5764-4 / 1430257644
ISBN-13 978-1-4302-5764-6 / 9781430257646
Zustand Neuware
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