Digital Texturing and Painting - Owen Demers

Digital Texturing and Painting

Owen Demers (Autor)

Media-Kombination
360 Seiten
2001
New Riders Publishing
978-0-7357-0918-8 (ISBN)
61,70 inkl. MwSt
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The Digital Series continues with the only book dedicated to mastering the art and critical skill of painting and creating/applying textures to your 3D models. All in a non-software specific environment.
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Owen Demers has worked as an illustrator, graphic designer, 3D artist, and art director for a number of commercial and professional studios in both traditional and computer graphics. Among his many award-winning projects is the animated short Bingo, for which he was the lead texturer and lighting TD. He currently works as a 3D artist and art director in New York. Christine Urszenyi, contributing author and editor, has worked as an architect, art director for film studios and furniture designer. She currently works as a writer in Toronto, Canada.

Erscheint lt. Verlag 22.8.2001
Sprache englisch
Maße 203 x 248 mm
Gewicht 868 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-7357-0918-1 / 0735709181
ISBN-13 978-0-7357-0918-8 / 9780735709188
Zustand Neuware
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