Beginning Android C++ Game Development

Buch | Softcover
316 Seiten
2013 | 1st ed.
Apress (Verlag)
978-1-4302-5830-8 (ISBN)

Lese- und Medienproben

Beginning Android C++ Game Development - Bruce Sutherland
36,33 inkl. MwSt
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.







In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. 







The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

Section 1 : An Introduction to Android and Game Programming 1. An Introduction To Game Development 2. An Introduction to the Android Game Development Ecosystem. (A First Game: HelloDroid) 3. Game Design For Beginners - Droid Runner (Case Study begins: Droid Runner) 4. Building a Game Engine 5. Writing a Renderer Section 2 : Building Droid Runner Game App 6. Game Entities 7. Building Game Levels With Collision 8. Virtual Cameras 9. Lighting and Materials 10. Game Audio 11. Self-Publishing 101 Appendices: A. Developing with the Android NDK and Eclipse. B. Android Hardware C. C++ and Design Patterns D. C++ Math

Zusatzinfo 58 Illustrations, black and white; XV, 316 p. 58 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Android (Betriebssystem); Spezielle Anwendungsbereiche • Computerspiele (Programmierung/Entwicklung) • Handyspiele
ISBN-10 1-4302-5830-6 / 1430258306
ISBN-13 978-1-4302-5830-8 / 9781430258308
Zustand Neuware
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