Learn OpenGL ES
For Mobile Game and Graphics Development
Seiten
2013
|
1st ed.
Apress (Verlag)
978-1-4302-5053-1 (ISBN)
Apress (Verlag)
978-1-4302-5053-1 (ISBN)
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
Creating simple, efficient game UIs
Designing the basic building blocks of an exciting, interactive 3D game
Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
Doing all this efficiently on mobile devices with limited resources and processing
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
Creating simple, efficient game UIs
Designing the basic building blocks of an exciting, interactive 3D game
Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
Doing all this efficiently on mobile devices with limited resources and processing
1. Why OpenGL ES? 2. UI for games: Keep it simple 3. First Steps: Mobile Game App Development 4. 3D Modeling 5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection
Zusatzinfo | 152 Illustrations, black and white; XII, 220 p. 152 illus. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Datenbanken | |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Schlagworte | OpenGL |
ISBN-10 | 1-4302-5053-4 / 1430250534 |
ISBN-13 | 978-1-4302-5053-1 / 9781430250531 |
Zustand | Neuware |
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