Professional Augmented Reality Browsers for Smartphones (eBook)

Programming for junaio, Layar and Wikitude

(Autor)

eBook Download: PDF
2011 | 1. Auflage
360 Seiten
John Wiley & Sons (Verlag)
978-1-119-99479-4 (ISBN)

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Professional Augmented Reality Browsers for Smartphones - Lester Madden
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Create amazing mobile augmented reality apps with junaio, Layar,
and Wikitude!

Professional Augmented Reality Browsers for Smartphones
guides you through creating your own augmented reality apps for the
iPhone, Android, Symbian, and bada platforms, featuring fully
workable and downloadable source code. You will learn important
techniques through hands-on applications, and you will build on
those skills as the book progresses.

Professional Augmented Reality Browsers for
Smartphones:

* Describes how to use the latitude/longitude coordinate system to
build location-aware solutions and tells where to get POIs for your
own augmented reality applications

* Details the leading augmented reality platforms and highlights
the best applications

* Covers development for the leading augmented reality browser
platforms: Wikitude, Layar, and junaio

* Shows how to build cross-platform location-aware content
(Android, iPhone, Symbian, and bada) to display POIs directly in
camera view

* Includes tutorials for building 2D and 3D content, storing
content in databases, and triggering actions when users reach
specific locations

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technologies, all designed to help programmers do a better job.

Lester Madden (Essex, UK) has been involved with mobile technologies for 15 years. He has held marketing or developer focused roles at Microsoft, Skype, Nokia, and Symbian and is currently at Orange. Madden is well known in the mobile augmented reality community, working with many of the application providers for content and evangelizing solutions.

INTRODUCTION.

PART I: INTRODUCTION.

CHAPTER 1: INTRODUCING AUGMENTED REALITY (AR).

CHAPTER 2: NATURAL-FEATURE TRACKING AND VISUAL SEARCH 13

CHAPTER 3: INTRODUCTION TO AR BROWSERS.

CHAPTER 4: LATITUDE, LONGITUDE AND WHERE TO GET POIS.

PART II: WIKITUDE.

CHAPTER 5: BUILDING WORLDS WITH KML.

CHAPTER 6: BUILDING WORLDS WITH ARML.

PART III: LAYAR.

CHAPTER 7: BUILDING LAYAR LAYERS.

CHAPTER 8: CREATING FILTERS AND 2D OBJECTS.

CHAPTER 9: USING LAYAR TOOLS.

PART IV: JUNAIO.

CHAPTER 10: CREATING JUNAIO CHANNELS.

CHAPTER 11: NATURAL-FEATURE TRACKING AND VISUAL SEARCH WITH
JUNAIO.

PART V: THE NEXT STEPS.

CHAPTER 12: ADDING ADVANCED FUNCTIONALITY.

CHAPTER 13: TAKING YOUR APPLICATION TO MARKET.

CHAPTER 14: THE FUTURE OF AR.

APPENDIX A: WIKITUDE SUPPORT AND ARML PARAMETERS.

APPENDIX B: LAYAR SUPPORT AND PARAMETERS.

APPENDIX C: JUNAIO SUPPORT AND PARAMETERS.

INDEX.

Erscheint lt. Verlag 16.5.2011
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Office Programme Outlook
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Computergraphik • Computer Science • Informatik • Visualisierung u. Computergraphik • Visualization & Computer Graphics
ISBN-10 1-119-99479-9 / 1119994799
ISBN-13 978-1-119-99479-4 / 9781119994794
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