Maya Studio Projects (eBook)
288 Seiten
John Wiley & Sons (Verlag)
978-0-470-60931-6 (ISBN)
games
Weapons, vehicles, tools, buildings, trees, plants, walls,
ceilings, and floors-these items may seem secondary to the game
environment, but they are integral parts of the game and they all
need to be created. Maya Studio Projects: Game Environments and
Props is a step-by-step project guide to creating some of the
most popular game art.
Author Michael McKinley shares techniques for getting the most
out of Maya to create realistic, vivid, and compelling worlds and
otherworldly props. Along the way, he provides notes and FYIs that
give readers depth and breadth for bringing both reality and
creativity to their game art. A bonus DVD features step-by-step
videos to help drive home concepts.
* The Studio Projects series offers projects that start from
nothing, just as they do in the studio; these books provide you
with a step-by-step guide to software attributes and tools that
encompass multiple disciplines so that you can create a finished,
renderable object
* Many games have only a few characters, and multiple levels and
environments, and hundreds of props-this book focuses on projects
and techniques for creating everything but the character
* Maya is the top 3D app for creating console and computer games
such as: Rock Band, Gears of War, James Bond: Quantum of Solace,
Fallout 3, and Far Cry 2
Learn effective Maya studio techniques with this handy,
step-by-step, full-color book.
Note: CD-ROM/DVD and other supplementary materials are
not included as part of eBook file.
Michael McKinley is a veteran game artist, primarily serving as an environment artist for several titles, including Tomb Raider: Anniversary, NFL Street 3, and many others. He currently works for Zombie Studios in Seattle, Washington, where he created environments and props for Saw as well as other prominent titles. He is the author of The Game Artist's Guide to Maya and The Game Animator's Guide to Maya, both from Sybex.
Introduction.
Chapter 1: Walls, Ceilings, and Floors.
Understanding Backgrounds.
Project: Creating a Brick Wall.
Information Overload.
Chapter 2: Foliage.
Understanding Foliage.
Project: Creating Ivy.
Project: Creating a Savannah Tree.
The Illusion of Detail.
Chapter 3: Weapons.
Understanding Weapons.
Project: Creating and Animating a Western Revolver.
Moving Right Along.
Chapter 4: Vehicles.
Understanding Vehicles.
Project: Building a Dune Buggy.
Where to Go from Here?
Chapter 5: Buildings.
Understanding Buildings.
Project: Building a Skyscraper.
Let's Light It Up.
Chapter 6: Illuminators.
Understanding Illuminators.
Project: Creating a Wall Sconce.
In the Home Stretch!
Chapter 7: Ambient Movement.
Understanding Movers.
Project: Creating an Industrial Fan.
Not Just a Level.
Chapter 8: Putting It All Together.
Project: Creating a Sci-Fi Prop.
Project Complete!
Chapter 9: Pro Tips.
Using Mudbox or ZBrush.
Creating Level of Detail.
Mipmapping.
Using Multiple UV Channels.
Creating Collision Meshes.
Being Professional.
Have Fun!
Appendix A: Image Gallery.
Appendix B: About the Companion DVD.
What You'll Find on the DVD.
System Requirements.
Using the DVD.
Troubleshooting.
Customer Care.
Index.
Erscheint lt. Verlag | 12.2.2010 |
---|---|
Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Grafik / Design ► Maya | |
Informatik ► Office Programme ► Outlook | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computer-Ratgeber • End-User Computing • Graphics & Design software (Non-Microsoft) • Graphik- u. Designsoftware (auÃer Microsoft) • Graphik- u. Designsoftware (außer Microsoft) • MAYA (Programm) |
ISBN-10 | 0-470-60931-1 / 0470609311 |
ISBN-13 | 978-0-470-60931-6 / 9780470609316 |
Haben Sie eine Frage zum Produkt? |
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