Transactions on Edutainment IX
Springer Berlin (Verlag)
978-3-642-37041-0 (ISBN)
The Periodic Table of Elements via an XNA-Powered Serious Game.- Digital Storytelling within Virtual Environments: "The Battle of Thermopylae".- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population.- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.- Virtual Customers in a Multiagent Training Application.- Game Based Early Programming Education: The More You Play, the More You Learn.- Story Guided Virtual Environments in Educational Applications.- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya.- Effects of RPG on Middle School Players' Intrapersonal Intelligence.- Implementation of Lushan Virtual Digital Plant Museum.- Pedestrian Detection Based on Kernel Discriminative Sparse Representation.- The Design and Implementation of Computer-Aided Chinese Medicated Diet System.- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius.- Real-Time Rendering Framework in the Virtual Home Design System.- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning.- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking.- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement.- Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study.- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization.- The Boom and Bust and Boom of Educational Games.
Erscheint lt. Verlag | 16.3.2013 |
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Reihe/Serie | Lecture Notes in Computer Science | Transactions on Edutainment |
Zusatzinfo | XII, 297 p. 142 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 474 g |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | 3D environments • ageing population • augmented reality • digital interfaces • Educational Games |
ISBN-10 | 3-642-37041-1 / 3642370411 |
ISBN-13 | 978-3-642-37041-0 / 9783642370410 |
Zustand | Neuware |
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